implement simulation shell

This commit is contained in:
2026-04-19 15:49:18 +02:00
parent 41fd2a83ee
commit ffe69f08b5
8 changed files with 275 additions and 0 deletions

133
src/test/SimulationTest.cpp Normal file
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#include "catch.hpp"
#include "GameConfig.h"
#include "Simulation.h"
#include "Tick.h"
#include "TickDriver.h"
// ---------------------------------------------------------------------------
// Simulation
// ---------------------------------------------------------------------------
TEST_CASE("Simulation::currentTick starts at 0", "[simulation]")
{
const GameConfig config;
const Simulation sim(config);
REQUIRE(sim.currentTick() == 0);
}
TEST_CASE("Simulation::tick increments currentTick by 1", "[simulation]")
{
const GameConfig config;
Simulation sim(config);
sim.tick();
REQUIRE(sim.currentTick() == 1);
}
TEST_CASE("Simulation::tick 10 times yields currentTick == 10", "[simulation]")
{
const GameConfig config;
Simulation sim(config);
for (int i = 0; i < 10; ++i)
{
sim.tick();
}
REQUIRE(sim.currentTick() == 10);
}
TEST_CASE("Simulation::drainFireEvents returns empty initially", "[simulation]")
{
const GameConfig config;
Simulation sim(config);
REQUIRE(sim.drainFireEvents().empty());
}
TEST_CASE("Simulation::drainFireEvents clears queue on drain", "[simulation]")
{
const GameConfig config;
Simulation sim(config);
// First drain: empty.
sim.drainFireEvents();
// Second drain must also be empty (not a double-return).
REQUIRE(sim.drainFireEvents().empty());
}
TEST_CASE("Simulation::drainBlueprintDropEvents returns empty initially", "[simulation]")
{
const GameConfig config;
Simulation sim(config);
REQUIRE(sim.drainBlueprintDropEvents().empty());
}
// ---------------------------------------------------------------------------
// TickDriver
// ---------------------------------------------------------------------------
TEST_CASE("TickDriver: 0x speed never produces ticks", "[simulation]")
{
TickDriver driver;
REQUIRE(driver.advance(100.0, 0.0) == 0);
REQUIRE(driver.advance(1000.0, 0.0) == 0);
}
TEST_CASE("TickDriver: exactly one tick duration at 1x produces 1 tick", "[simulation]")
{
TickDriver driver;
REQUIRE(driver.advance(kTickDurationMs, 1.0) == 1);
}
TEST_CASE("TickDriver: two tick durations at 1x produces 2 ticks", "[simulation]")
{
TickDriver driver;
REQUIRE(driver.advance(2.0 * kTickDurationMs, 1.0) == 2);
}
TEST_CASE("TickDriver: 4x speed with quarter tick duration produces 1 tick", "[simulation]")
{
TickDriver driver;
REQUIRE(driver.advance(kTickDurationMs / 4.0, 4.0) == 1);
}
TEST_CASE("TickDriver: 0.5x speed with double tick duration produces 1 tick", "[simulation]")
{
TickDriver driver;
REQUIRE(driver.advance(kTickDurationMs / 0.5, 0.5) == 1);
}
TEST_CASE("TickDriver: accumulator carries partial progress across frames", "[simulation]")
{
TickDriver driver;
// 60% of a tick — not enough to fire yet.
REQUIRE(driver.advance(kTickDurationMs * 0.6, 1.0) == 0);
// Another 60% — cumulative 120%, so exactly 1 tick fires.
REQUIRE(driver.advance(kTickDurationMs * 0.6, 1.0) == 1);
}
TEST_CASE("TickDriver::reset clears the accumulator", "[simulation]")
{
TickDriver driver;
// Advance to just below one tick.
driver.advance(kTickDurationMs * 0.9, 1.0);
driver.reset();
// Nothing in the accumulator: zero elapsed time should not fire.
REQUIRE(driver.advance(0.0, 1.0) == 0);
}