refinement
This commit is contained in:
@@ -16,7 +16,7 @@
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# weapon_upgrade frigate and up
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# weapon_upgrade frigate and up
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# 2x2 laser_cannon_m, drone_bay cruiser and up (no 2x2 area on s hulls)
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# 2x2 laser_cannon_m, drone_bay cruiser and up (no 2x2 area on s hulls)
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# 3x3 laser_cannon_l battleship and up (no 3x3 area on m hulls)
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# 3x3 laser_cannon_l battleship and up (no 3x3 area on m hulls)
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# 2x6 drone_hangar dreadnought and carrier only
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# 2x6 drone_hangar carrier only
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Weapons
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# Weapons
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@@ -8,10 +8,12 @@
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# xs drone 1 cell — exactly one 1x1 module
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# xs drone 1 cell — exactly one 1x1 module
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# s frigate, destroyer no 2x2 area anywhere: only 1x1/1x2/1x3/L modules fit
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# s frigate, destroyer no 2x2 area anywhere: only 1x1/1x2/1x3/L modules fit
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# m cruiser, battlecruiser 2x2 areas (m guns, drone bays) but no 3x3 area
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# m cruiser, battlecruiser 2x2 areas (m guns, drone bays) but no 3x3 area
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# l battleship fits exactly one 3x3 l gun, at heavy opportunity cost
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# l battleship four m guns, or exactly one 3x3 l gun at heavy
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# xl dreadnought, carrier dreadnought fits three l guns; carrier fits one
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# opportunity cost
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# drone hangar (2x6) but no l gun (its deck rows
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# xl dreadnought, carrier dreadnought fits three l guns but no drone
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# are broken up by elevator shafts)
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# hangar; carrier fits one drone hangar (2x6)
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# but no l gun (its deck rows are broken up
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# by elevator shafts)
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#
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#
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# All new hulls have threat cost_formula = "0" so enemy waves do not spawn
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# All new hulls have threat cost_formula = "0" so enemy waves do not spawn
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# them until the balancing pass gives them real stats and default loadouts.
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# them until the balancing pass gives them real stats and default loadouts.
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@@ -197,19 +199,21 @@ sensor_range_m_formula = "260"
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scrap_drop = 20
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scrap_drop = 20
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# Battleship — 20 cells, 5 wide: at most ONE 3x3 l gun fits (the hull is too
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# Battleship — 24 cells: a broadside hull with notched flanks on every other
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# narrow for two), and mounting it consumes nearly half the grid, squeezing
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# row. Fits four 2x2 m guns (two per gun deck) with the bow, stern, and flank
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# supports into the remaining strips. Without the l gun it flexibly fits
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# cells left for supports. All 3x3 placements crowd the center columns, so at
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# several m guns instead. Too narrow for a drone hangar.
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# most ONE l gun fits — and mounting it blocks every m gun mount, leaving
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# only narrow support strips. The notched rows are never adjacent-and-full,
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# so no 2x6 drone hangar fits.
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[[ship]]
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[[ship]]
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id = "battleship"
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id = "battleship"
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unlock_at_station_level = -1
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unlock_at_station_level = -1
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layout = [
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layout = [
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"XOOOX",
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"XOOOOX",
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"OOOOO",
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"OOOOOO",
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"OOOOO",
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"XOOOOX",
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"OOOOO",
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"OOOOOO",
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"XOXOX",
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"XOOOOX",
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]
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]
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[ship.schematic]
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[ship.schematic]
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@@ -237,17 +241,19 @@ sensor_range_m_formula = "280"
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scrap_drop = 35
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scrap_drop = 35
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# Dreadnought — 42 cells: an 11-wide, 3-deep main battery deck that fits
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# Dreadnought — 36 cells: the main battery deck is split into three 3x3 gun
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# three 3x3 l guns side by side with spacer columns left over, plus bow and
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# slots by structural spacer columns, so exactly three l guns fit side by
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# stern strips for supports.
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# side (or m guns / supports in unused slots). The spacers cap every
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# horizontal run at 5 cells, so the 2x6 drone hangar can never fit — carriers
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# stay the only hangar hull. Bow and stern strips hold supports.
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[[ship]]
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[[ship]]
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id = "dreadnought"
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id = "dreadnought"
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unlock_at_station_level = -1
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unlock_at_station_level = -1
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layout = [
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layout = [
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"XXXOOOOOXXX",
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"XXXOOOOOXXX",
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"OOOOOOOOOOO",
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"OOOXOOOXOOO",
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"OOOOOOOOOOO",
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"OOOXOOOXOOO",
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"OOOOOOOOOOO",
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"OOOXOOOXOOO",
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"XXOOXXXOOXX",
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"XXOOXXXOOXX",
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]
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]
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@@ -23,7 +23,7 @@ and makes them trivially moddable through the config files alone.
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| L-shape (3 cells) | weapon_stabilizer, weapon_primer, weapon_upgrade | frigate |
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| L-shape (3 cells) | weapon_stabilizer, weapon_primer, weapon_upgrade | frigate |
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| 2x2 | laser_cannon_m, drone_bay | cruiser |
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| 2x2 | laser_cannon_m, drone_bay | cruiser |
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| 3x3 | laser_cannon_l | battleship |
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| 3x3 | laser_cannon_l | battleship |
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| 2x6 | drone_hangar | dreadnought / carrier |
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| 2x6 | drone_hangar | carrier (only) |
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### Hull grids
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### Hull grids
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@@ -69,26 +69,30 @@ gun) and any 2x6 area (no drone hangar).
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XOOOOX
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XOOOOX
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XXOOXX
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XXOOXX
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**battleship (l, 20 cells)** — 5 wide, so at most ONE 3x3 l gun fits, and
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**battleship (l, 24 cells)** — broadside hull with notched flanks on every
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mounting it consumes nearly half the grid, leaving only narrow strips for
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other row. Fits four 2x2 m guns (two per gun deck) — one more than the
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supports. Without an l gun it flexibly fits several m guns. Too narrow for a
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battlecruiser — with bow, stern, and flank cells for supports. All 3x3
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drone hangar.
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placements crowd the center columns, so at most ONE l gun fits: mounted
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center it blocks every m gun mount (pure support strips remain), mounted
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offset it still allows two m guns. The notched rows are never adjacent-and-
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full, so no 2x6 drone hangar fits.
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XOOOX
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XOOOOX
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OOOOO
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OOOOOO
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OOOOO
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XOOOOX
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OOOOO
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OOOOOO
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XOXOX
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XOOOOX
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**dreadnought (xl, 42 cells)** — 11-wide, 3-deep main battery deck: three 3x3
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**dreadnought (xl, 36 cells)** — the main battery deck is split into three
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l guns fit side by side with spacer columns to spare, plus bow/stern strips
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3x3 gun slots by structural spacer columns, so exactly three l guns fit side
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for supports. Wide enough for a drone hangar too, if the player wants to
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by side (or m guns / supports in unused slots), plus bow/stern strips for
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trade a gun battery for one.
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supports. The spacers cap every horizontal run at 5 cells, so the 2x6 drone
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hangar can never fit — the carrier stays the only hangar hull.
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XXXOOOOOXXX
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XXXOOOOOXXX
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OOOOOOOOOOO
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OOOXOOOXOOO
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OOOOOOOOOOO
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OOOXOOOXOOO
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OOOOOOOOOOO
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OOOXOOOXOOO
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XXOOXXXOOXX
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XXOOXXXOOXX
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**carrier (xl, 37 cells)** — the top flight deck (rows 0–1) is the only
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**carrier (xl, 37 cells)** — the top flight deck (rows 0–1) is the only
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@@ -115,12 +119,12 @@ all placements):
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| 1x3 | | x | x | x | x | x | x | x |
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| 1x3 | | x | x | x | x | x | x | x |
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| L-shape | | x | x | x | x | x | x | x |
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| L-shape | | x | x | x | x | x | x | x |
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| 2x2 | | | | x | x | x | x | x |
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| 2x2 | | | | x | x | x | x | x |
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| 3x3 | | | | | | x | x | x* |
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| 3x3 | | | | | | x | x | |
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| 2x6 | | | | | | | x | x |
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| 2x6 | | | | | | | | x |
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\* dreadnought only; the carrier's elevator shafts block all 3x3 placements.
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Maximum simultaneous (disjoint) placements: m guns — cruiser 2,
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Max disjoint l guns: battleship 1, dreadnought 3. Max disjoint m guns:
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battlecruiser 3, battleship 4; l guns — battleship 1, dreadnought 3;
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cruiser 2, battlecruiser 3.
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drone hangar — carrier 1.
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## Deliberate placeholders / open questions for later passes
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## Deliberate placeholders / open questions for later passes
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