refinement

This commit is contained in:
2026-06-12 18:15:35 +02:00
parent 3dc503606c
commit ff55b4947a
3 changed files with 52 additions and 42 deletions

View File

@@ -16,7 +16,7 @@
# weapon_upgrade frigate and up # weapon_upgrade frigate and up
# 2x2 laser_cannon_m, drone_bay cruiser and up (no 2x2 area on s hulls) # 2x2 laser_cannon_m, drone_bay cruiser and up (no 2x2 area on s hulls)
# 3x3 laser_cannon_l battleship and up (no 3x3 area on m hulls) # 3x3 laser_cannon_l battleship and up (no 3x3 area on m hulls)
# 2x6 drone_hangar dreadnought and carrier only # 2x6 drone_hangar carrier only
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
# Weapons # Weapons

View File

@@ -8,10 +8,12 @@
# xs drone 1 cell — exactly one 1x1 module # xs drone 1 cell — exactly one 1x1 module
# s frigate, destroyer no 2x2 area anywhere: only 1x1/1x2/1x3/L modules fit # s frigate, destroyer no 2x2 area anywhere: only 1x1/1x2/1x3/L modules fit
# m cruiser, battlecruiser 2x2 areas (m guns, drone bays) but no 3x3 area # m cruiser, battlecruiser 2x2 areas (m guns, drone bays) but no 3x3 area
# l battleship fits exactly one 3x3 l gun, at heavy opportunity cost # l battleship four m guns, or exactly one 3x3 l gun at heavy
# xl dreadnought, carrier dreadnought fits three l guns; carrier fits one # opportunity cost
# drone hangar (2x6) but no l gun (its deck rows # xl dreadnought, carrier dreadnought fits three l guns but no drone
# are broken up by elevator shafts) # hangar; carrier fits one drone hangar (2x6)
# but no l gun (its deck rows are broken up
# by elevator shafts)
# #
# All new hulls have threat cost_formula = "0" so enemy waves do not spawn # All new hulls have threat cost_formula = "0" so enemy waves do not spawn
# them until the balancing pass gives them real stats and default loadouts. # them until the balancing pass gives them real stats and default loadouts.
@@ -197,19 +199,21 @@ sensor_range_m_formula = "260"
scrap_drop = 20 scrap_drop = 20
# Battleship — 20 cells, 5 wide: at most ONE 3x3 l gun fits (the hull is too # Battleship — 24 cells: a broadside hull with notched flanks on every other
# narrow for two), and mounting it consumes nearly half the grid, squeezing # row. Fits four 2x2 m guns (two per gun deck) with the bow, stern, and flank
# supports into the remaining strips. Without the l gun it flexibly fits # cells left for supports. All 3x3 placements crowd the center columns, so at
# several m guns instead. Too narrow for a drone hangar. # most ONE l gun fits — and mounting it blocks every m gun mount, leaving
# only narrow support strips. The notched rows are never adjacent-and-full,
# so no 2x6 drone hangar fits.
[[ship]] [[ship]]
id = "battleship" id = "battleship"
unlock_at_station_level = -1 unlock_at_station_level = -1
layout = [ layout = [
"XOOOX", "XOOOOX",
"OOOOO", "OOOOOO",
"OOOOO", "XOOOOX",
"OOOOO", "OOOOOO",
"XOXOX", "XOOOOX",
] ]
[ship.schematic] [ship.schematic]
@@ -237,17 +241,19 @@ sensor_range_m_formula = "280"
scrap_drop = 35 scrap_drop = 35
# Dreadnought — 42 cells: an 11-wide, 3-deep main battery deck that fits # Dreadnought — 36 cells: the main battery deck is split into three 3x3 gun
# three 3x3 l guns side by side with spacer columns left over, plus bow and # slots by structural spacer columns, so exactly three l guns fit side by
# stern strips for supports. # side (or m guns / supports in unused slots). The spacers cap every
# horizontal run at 5 cells, so the 2x6 drone hangar can never fit — carriers
# stay the only hangar hull. Bow and stern strips hold supports.
[[ship]] [[ship]]
id = "dreadnought" id = "dreadnought"
unlock_at_station_level = -1 unlock_at_station_level = -1
layout = [ layout = [
"XXXOOOOOXXX", "XXXOOOOOXXX",
"OOOOOOOOOOO", "OOOXOOOXOOO",
"OOOOOOOOOOO", "OOOXOOOXOOO",
"OOOOOOOOOOO", "OOOXOOOXOOO",
"XXOOXXXOOXX", "XXOOXXXOOXX",
] ]

View File

@@ -23,7 +23,7 @@ and makes them trivially moddable through the config files alone.
| L-shape (3 cells) | weapon_stabilizer, weapon_primer, weapon_upgrade | frigate | | L-shape (3 cells) | weapon_stabilizer, weapon_primer, weapon_upgrade | frigate |
| 2x2 | laser_cannon_m, drone_bay | cruiser | | 2x2 | laser_cannon_m, drone_bay | cruiser |
| 3x3 | laser_cannon_l | battleship | | 3x3 | laser_cannon_l | battleship |
| 2x6 | drone_hangar | dreadnought / carrier | | 2x6 | drone_hangar | carrier (only) |
### Hull grids ### Hull grids
@@ -69,26 +69,30 @@ gun) and any 2x6 area (no drone hangar).
XOOOOX XOOOOX
XXOOXX XXOOXX
**battleship (l, 20 cells)**5 wide, so at most ONE 3x3 l gun fits, and **battleship (l, 24 cells)**broadside hull with notched flanks on every
mounting it consumes nearly half the grid, leaving only narrow strips for other row. Fits four 2x2 m guns (two per gun deck) — one more than the
supports. Without an l gun it flexibly fits several m guns. Too narrow for a battlecruiser — with bow, stern, and flank cells for supports. All 3x3
drone hangar. placements crowd the center columns, so at most ONE l gun fits: mounted
center it blocks every m gun mount (pure support strips remain), mounted
offset it still allows two m guns. The notched rows are never adjacent-and-
full, so no 2x6 drone hangar fits.
XOOOX XOOOOX
OOOOO OOOOOO
OOOOO XOOOOX
OOOOO OOOOOO
XOXOX XOOOOX
**dreadnought (xl, 42 cells)**11-wide, 3-deep main battery deck: three 3x3 **dreadnought (xl, 36 cells)**the main battery deck is split into three
l guns fit side by side with spacer columns to spare, plus bow/stern strips 3x3 gun slots by structural spacer columns, so exactly three l guns fit side
for supports. Wide enough for a drone hangar too, if the player wants to by side (or m guns / supports in unused slots), plus bow/stern strips for
trade a gun battery for one. supports. The spacers cap every horizontal run at 5 cells, so the 2x6 drone
hangar can never fit — the carrier stays the only hangar hull.
XXXOOOOOXXX XXXOOOOOXXX
OOOOOOOOOOO OOOXOOOXOOO
OOOOOOOOOOO OOOXOOOXOOO
OOOOOOOOOOO OOOXOOOXOOO
XXOOXXXOOXX XXOOXXXOOXX
**carrier (xl, 37 cells)** — the top flight deck (rows 01) is the only **carrier (xl, 37 cells)** — the top flight deck (rows 01) is the only
@@ -115,12 +119,12 @@ all placements):
| 1x3 | | x | x | x | x | x | x | x | | 1x3 | | x | x | x | x | x | x | x |
| L-shape | | x | x | x | x | x | x | x | | L-shape | | x | x | x | x | x | x | x |
| 2x2 | | | | x | x | x | x | x | | 2x2 | | | | x | x | x | x | x |
| 3x3 | | | | | | x | x | x* | | 3x3 | | | | | | x | x | |
| 2x6 | | | | | | | x | x | | 2x6 | | | | | | | | x |
\* dreadnought only; the carrier's elevator shafts block all 3x3 placements. Maximum simultaneous (disjoint) placements: m guns — cruiser 2,
Max disjoint l guns: battleship 1, dreadnought 3. Max disjoint m guns: battlecruiser 3, battleship 4; l guns battleship 1, dreadnought 3;
cruiser 2, battlecruiser 3. drone hangar — carrier 1.
## Deliberate placeholders / open questions for later passes ## Deliberate placeholders / open questions for later passes