rekey the temporary blueprint to C, add V to re-place it
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#pragma once
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#include "Event.h"
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// Emitted when the player presses C to capture a temporary blueprint (REQ-UI-BLUEPRINT-TEMP).
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// Carries no payload: the blueprint is built from the current selection by the receiver.
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class TemporaryBlueprintCaptureRequestedEvent : public Event
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{
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};
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