rekey the temporary blueprint to C, add V to re-place it

This commit is contained in:
2026-08-06 19:07:13 +02:00
parent 18cfe238f6
commit fd6a7c5815
10 changed files with 114 additions and 31 deletions

View File

@@ -10,6 +10,7 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoicesAvailableEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/SelectionChangedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/GameOverEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/GameResetEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/WinEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/ArtifactCountChangedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/UnlockedBuildingsChangedEvent.h
@@ -31,7 +32,8 @@ SET(HDRS
${CMAKE_CURRENT_SOURCE_DIR}/DeconstructModeToggleRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/BlueprintPlacementRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/ExitBlueprintModeRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/TemporaryBlueprintRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/TemporaryBlueprintCaptureRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/TemporaryBlueprintPlaceRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/SpeedChangeRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/LayoutDialogRequestedEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/RecipeSelectionRequestedEvent.h