continue first full balancing round
This commit is contained in:
@@ -455,14 +455,21 @@ verifies it empirically. Change the anchors first, re-derive stats second.
|
||||
survivability, range, no losses-to-attrition of own DPS) is worth
|
||||
paying for, so bigger guns get less raw DPS per threat.
|
||||
- **Hull HP = 15 per threat of hull contribution** (incl. ship base
|
||||
time): drone 60, frigate 300, destroyer 550, cruiser 1500,
|
||||
battlecruiser 2700, battleship 7500, dreadnought/carrier 15500.
|
||||
- **Armor HP ≈ 31 per threat** — a strong premium over hull HP (15)
|
||||
time) as the *prior*; per-hull HP is the empirical trim knob for
|
||||
arena results (guns are shared across many hulls, so gun changes move
|
||||
many matchups at once — hull HP moves exactly one). Current values
|
||||
after round-4 trims: drone 60, frigate 300, destroyer 550,
|
||||
cruiser 1500, battlecruiser 2200, battleship 6300,
|
||||
dreadnought/carrier 24000. (The capital hulls sit well above the
|
||||
15/threat prior while their guns sit below the DPS prior — the arena
|
||||
consistently prices big ships as tanks with taxed guns.)
|
||||
- **Armor HP ≈ 37 per threat** — a strong premium over hull HP (15)
|
||||
because armor is pure HP with no capability, and fights snowball:
|
||||
killing enemies removes their DPS, while surviving merely delays —
|
||||
so a point of HP must be cheaper than a point of DPS.
|
||||
armor_plates adds 1000 HP at 32 threat (arena round 1: at 640 the
|
||||
all-guns destroyer beat the armored one).
|
||||
armor_plates adds 1200 HP at 32 threat (raised from 640 → 1000 →
|
||||
1200: the all-guns destroyer beat the armored one in three
|
||||
consecutive arena rounds).
|
||||
- **TTK check:** a mirror cruiser duel (51 DPS vs 2140 EHP) lasts ~42 s —
|
||||
inside the 30–60 s parity-fight band implied by the 25-ship fleet
|
||||
target. Capital mirrors run longer (~90 s), deliberately.
|
||||
@@ -482,7 +489,10 @@ verifies it empirically. Change the anchors first, re-derive stats second.
|
||||
- **Weapon modifiers are capital economy:** ×1.2 damage at 22.5 threat
|
||||
beats adding a gun once a ship carries more than ~68 threat of weapons
|
||||
— so modifiers pay off on gun-heavy big hulls and are a waste on small
|
||||
ones. Kept at ×1.2/×1.2/(×1.5 range, ×0.8 rate) deliberately.
|
||||
ones. Damage/rate kept at ×1.2; the stabilizer's range multiplier was
|
||||
cut ×1.5 → ×1.3 after round 2 — range is the strongest stat in the
|
||||
orbit-AI's hands (free approach fire), and the stabilized battleship
|
||||
was the one loadout still overperforming.
|
||||
- **Stations:** a fresh player station (3000 HP, 25 dmg × 1 Hz,
|
||||
range 120) holds one early parity wave unaided; the enemy station at
|
||||
level 0 matches it exactly and scales per push level
|
||||
@@ -507,6 +517,54 @@ DPS (17→14, 70→52 damage), armor 640→1000, repair 25→12, station range
|
||||
still win flawlessly in round 2, the range ladder (kiting) is the next
|
||||
suspect, ahead of further DPS cuts.
|
||||
|
||||
**Arena round 4 results (2026-07-04) and convergence policy:** mirrors
|
||||
at 0–3%; swarm vs cruisers +7%; glass vs armored resolved at +3% for
|
||||
armored (armor 1200 confirmed after four rounds of signal). Noise
|
||||
floor established: the battleship held +23% straight through a −10%
|
||||
EHP cut, and repair drifted 14→24% with no repair changes — single-run
|
||||
margins move ~±10% on a re-roll. Policy from here: only act on signals
|
||||
that persist two rounds; treat anything inside ±20% as converged for
|
||||
v1 (real-game playtests refine further). Armor-coupling overshoots
|
||||
corrected in round 5: battlecruiser 2000→2200, dreadnought/carrier
|
||||
22500→24000 (two-round persistent deficit vs destroyers). **Accepted,
|
||||
not chased:** the stabilized battleship beats a pure frigate fleet by
|
||||
~23% — the edge survived a stat cut, so it is mechanical (range), and
|
||||
"the extreme smallest-ship fleet modestly loses to a range-fitted
|
||||
capital" is desirable doctrine texture; the fair anti-capital answer
|
||||
is the mixed fleet, whose arena is balanced.
|
||||
|
||||
**Arena round 3 results (2026-07-04, narrow lanes):** arenas were
|
||||
narrowed (height 10) so fleets can no longer pass each other — arena
|
||||
geometry is part of the fixture from here on; margins are only
|
||||
comparable within the same geometry. Results: mirrors healthy (1–7%);
|
||||
dreadnought closed to −11%; battleship improved to +22% (still over);
|
||||
drone swarm now beats cruisers by 14% (full engagement in the narrow
|
||||
lane favors numbers); mixed vs battlecruisers +18%; glass beat armored
|
||||
for the third consecutive round (+12%); repair 14%, two-to-one 78%,
|
||||
station set cracked at 51% by the 3× swarm (geometry changed under the
|
||||
stations — watch before touching stats). Round-4 knob changes:
|
||||
armor_plates 1000→1200 (the persistent glass signal; also lifts the
|
||||
armor-carrying cruiser/BC/destroyer/DN loadouts), battlecruiser hull
|
||||
2500→2000 (net −300 EHP after its armor gain), battleship 7000→6300
|
||||
(no armor in its loadout, clean −10%), dreadnought/carrier
|
||||
19000→22500 (the opposing destroyers gain armor too, so the DN needs
|
||||
the larger step).
|
||||
|
||||
**Arena round 2 results (2026-07-04, with EHP-margin logging):** the
|
||||
mirror "bias" was noise — repeated runs split randomly, and winners
|
||||
finish at 5–7% EHP (near-mutual annihilation, healthy). Drones vs
|
||||
cruisers 10% and mixed vs battlecruisers 14% — near parity. The two
|
||||
capital fights diverged: battleship beat frigates at +33% while the
|
||||
dreadnought lost to destroyers at −37% — same guns, so the difference
|
||||
is the destroyers carrying the buffed armor plus the battleship's
|
||||
stabilizer putting all its guns at 75–150 m against 50 m opponents.
|
||||
Glass vs armored narrowed to 11% (watch; if it persists, armor
|
||||
1000→1200). Repair escort 11% — fair. Two-to-one decisive at 80%;
|
||||
station assault cracked by the 3× swarm at 13% (stations strong but
|
||||
breakable). Round-3 knob changes: stabilizer range ×1.5→×1.3, and
|
||||
per-hull HP trims — battlecruiser 2700→2500, battleship 7500→7000,
|
||||
dreadnought/carrier 15500→19000.
|
||||
|
||||
## Balancing targets (first pass, July 2026)
|
||||
|
||||
The six root numbers for the balancing pass. Every derived value (threat
|
||||
|
||||
Reference in New Issue
Block a user