continue first full balancing round

This commit is contained in:
2026-07-08 20:33:11 +02:00
parent e32d384c99
commit fc622670d2
6 changed files with 115 additions and 36 deletions

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@@ -1,7 +1,7 @@
[world]
height_tiles = 40
refund_percentage = 100
starting_building_blocks = 1000
starting_building_blocks = 200
scrap_despawn_seconds = 120
scrap_per_threat = 0.25
tile_size_m = 10
@@ -19,7 +19,9 @@ enemy_buffer_width_tiles = 20
[expansion]
columns_per_expansion_tiles = 10
cost_building_blocks = 200
# Flat until the escalating cost formula lands (progression_design.md
# action item 4).
cost_building_blocks = 400
[push]
push_expand_columns_tiles = 10
@@ -32,10 +34,13 @@ target_hysteresis = 0.40 # keep current target unless
[artifacts]
artifact_chance_formula = "0.05 * x" # 5% chance per station level
artifact_win_count = 3
artifact_win_count = 5
[waves]
threat_rate_formula = "x"
# Tuned against the factory-size curve (content_design.md, balancing
# targets): stays below the player's achievable military output early,
# crosses it around the late boundary (~cycle 15), overwhelms by ~24.
threat_rate_formula = "2*x + 0.15*x*x"
gap_min_seconds = 15
gap_max_seconds = 45
spawn_duration_seconds = 10