rename blueprint to schematic
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@@ -163,17 +163,17 @@ void GameWorldView::onFrame()
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}
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}
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// Drain blueprint drop events → toasts
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// Drain schematic drop events → toasts
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{
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const std::vector<BlueprintDropEvent> drops =
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m_sim->drainBlueprintDropEvents();
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for (const BlueprintDropEvent& ev : drops)
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const std::vector<SchematicDropEvent> drops =
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m_sim->drainSchematicDropEvents();
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for (const SchematicDropEvent& ev : drops)
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{
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const QString shipName = toDisplayName(ev.blueprintId);
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const QString shipName = toDisplayName(ev.schematicId);
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ToastEntry toast;
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if (ev.wasNewUnlock)
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{
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toast.text = "Blueprint unlocked: " + shipName;
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toast.text = "Schematic unlocked: " + shipName;
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}
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else
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{
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