rename blueprint to schematic

This commit is contained in:
2026-04-26 21:00:55 +02:00
parent 774f5dee28
commit fb83db98ab
27 changed files with 153 additions and 153 deletions

View File

@@ -19,7 +19,7 @@ public:
std::function<EntityId()> allocateId);
// isEnemy defaults to false; set true for enemy-faction ships (step 7 wave spawning).
EntityId spawn(const std::string& blueprintId, int level, QVector2D position,
EntityId spawn(const std::string& schematicId, int level, QVector2D position,
bool isEnemy = false);
void despawn(EntityId id);
@@ -52,7 +52,7 @@ public:
bool damageShip(EntityId id, float amount);
private:
const ShipDef* findShipDef(const std::string& blueprintId) const;
const ShipDef* findShipDef(const std::string& schematicId) const;
// True if the entity identified by id is alive and within range of ship.
// Searches both the ship list and (for buildings) the supplied BuildingSystem.