rename blueprint to schematic
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@@ -46,7 +46,7 @@ public:
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// unknown ids.
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int demolish(EntityId id);
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// Set the recipe (or blueprint id for shipyard) on a building or queued
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// Set the recipe (or schematic id for shipyard) on a building or queued
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// construction site. Clears both buffers on an operational building.
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void setRecipe(EntityId id, const std::string& recipeId);
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