rename blueprint to schematic
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@@ -7,9 +7,9 @@
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#include "Formula.h"
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#include "RecipesConfig.h" // for RecipeIngredient
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// Build materials and initial per-blueprint production level
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// (REQ-BLD-SHIPYARD, REQ-DEF-BLUEPRINT-DROP).
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struct ShipBlueprint
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// Build materials and initial per-schematic production level
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// (REQ-BLD-SHIPYARD, REQ-DEF-SCHEMATIC-DROP).
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struct ShipSchematic
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{
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std::vector<RecipeIngredient> materials;
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int playerProductionLevel;
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@@ -65,7 +65,7 @@ struct ShipDef
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std::string id;
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bool availableFromStart;
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ShipBlueprint blueprint;
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ShipSchematic schematic;
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ShipThreat threat;
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ShipHealth health;
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ShipMovement movement;
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