rename blueprint to schematic
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@@ -44,15 +44,15 @@ Two sources feed the same production tree:
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| **Smelter** | 2×2 | Converts ore or scrap into basic materials. No recipe selection needed. |
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| **Assembler** | 3×3 | Player selects a recipe. Produces building blocks or intermediate/advanced products. |
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| **Reprocessing Plant** | 3×3 | Converts scrap into higher-level products with fixed probabilities per product type. |
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| **Shipyard** | 4×2 | Player selects a blueprint. Produces that ship type when required materials are available. |
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| **Shipyard** | 4×2 | Player selects a schematic. Produces that ship type when required materials are available. |
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| **Belt** | 1×1 | Transports materials. Comes in straight and curved variants. |
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| **Splitter** | 1×1 | Splits a belt's flow into two outputs. |
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## Ships & Shipyards
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- Shipyards are built at the asteroid's right edge.
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- The player clicks a shipyard to assign a blueprint; the shipyard then automatically produces that ship type whenever the required materials are available.
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- New blueprints are unlocked as loot from destroyed enemy defence stations.
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- The player clicks a shipyard to assign a schematic; the shipyard then automatically produces that ship type whenever the required materials are available.
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- New schematics are unlocked as loot from destroyed enemy defence stations.
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- Ships are fully autonomous. Known roles:
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- **Combat ships** — travel right and engage enemies.
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- **Salvage ships** — fly out, collect scrap from destroyed enemies, and return; vulnerable while operating.
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@@ -70,7 +70,7 @@ Two sources feed the same production tree:
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- The player is not forced to push; purely defensive play is valid.
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- Destroying enemy defence stations applies the push scaling multiplier to all future waves, extends the scrollable area, and places a new (stronger) set of stations at the new boundary.
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- Destroyed enemy defence stations drop ship blueprints.
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- Destroyed enemy defence stations drop ship schematics.
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## Starting Conditions & Game Over
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