rename blueprint to schematic

This commit is contained in:
2026-04-26 21:00:55 +02:00
parent 774f5dee28
commit fb83db98ab
27 changed files with 153 additions and 153 deletions

View File

@@ -2,7 +2,7 @@
id = "interceptor"
available_from_start = true
[ship.blueprint]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
player_production_level = 3
production_time_seconds = 10
@@ -29,7 +29,7 @@ scrap_drop = 2
id = "destroyer"
available_from_start = true
[ship.blueprint]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
player_production_level = 5
production_time_seconds = 20
@@ -56,7 +56,7 @@ scrap_drop = 4
id = "salvage_ship"
available_from_start = true
[ship.blueprint]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}]
player_production_level = 3
production_time_seconds = 10
@@ -82,7 +82,7 @@ scrap_drop = 2
id = "repair_ship"
available_from_start = false
[ship.blueprint]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
player_production_level = 3
production_time_seconds = 15

View File

@@ -142,7 +142,7 @@ outline = "#201a14"
# Ships
#
# Ships are drawn as oriented triangles/arrows. Color is keyed to role, not
# blueprint (architecture.md, "Layer Order").
# schematic (architecture.md, "Layer Order").
# -----------------------------------------------------------------------------
[ships.player_combat]
@@ -185,7 +185,7 @@ tile_highlight = "#ffffff22" # tile under cursor
selected_outline = "#ffff00" # outline drawn around currently-selected building(s)
# -----------------------------------------------------------------------------
# Blueprint-drop toasts (REQ-UI-BLUEPRINT-TOAST)
# Schematic-drop toasts (REQ-UI-SCHEMATIC-TOAST)
# -----------------------------------------------------------------------------
[toast]