use WorldCoordinates in ArenaView too
This commit is contained in:
@@ -176,55 +176,36 @@ void ArenaView::paintGL()
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QPainter painter(this);
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painter.setRenderHint(QPainter::Antialiasing, false);
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drawTiles(painter);
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drawBuildings(painter);
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drawStations(painter);
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drawDebris(painter);
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// One transform snapshot for the whole frame; every draw below reads the
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// viewport through it.
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const WorldCoordinates coordinates = getCoordinates();
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drawTiles(painter, coordinates);
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drawBuildings(painter, coordinates);
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drawStations(painter, coordinates);
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drawDebris(painter, coordinates);
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if (m_debugDraw)
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{
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drawDebugSensorRanges(painter);
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drawDebugTargetLines(painter);
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drawDebugSensorRanges(painter, coordinates);
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drawDebugTargetLines(painter, coordinates);
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}
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drawShips(painter);
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drawBeams(painter);
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drawShips(painter, coordinates);
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drawBeams(painter, coordinates);
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}
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// ---------------------------------------------------------------------------
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// Coordinate helpers
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// ---------------------------------------------------------------------------
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float ArenaView::getTilePx() const
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WorldCoordinates ArenaView::getCoordinates() const
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{
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// The arena is a fixed, fully visible world — unlike the game view it has no
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// scrolling, so the tile size comes from fitting the whole arena in the widget.
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const ArenaConfig& ac = m_sim->getArenaConfig();
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const int totalWidth = ac.playerBufferWidth_tiles
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+ ac.contestZoneWidth_tiles
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+ ac.enemyBufferWidth_tiles;
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const int totalHeight = ac.heightTiles;
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if (totalWidth <= 0 || totalHeight <= 0) { return 1.0f; }
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const float pxPerTileH = static_cast<float>(height()) / static_cast<float>(totalHeight);
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const float pxPerTileW = static_cast<float>(width()) / static_cast<float>(totalWidth);
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return std::min(pxPerTileH, pxPerTileW);
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}
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QPointF ArenaView::worldToWidget(QVector2D worldPos) const
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{
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return QPointF(
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static_cast<qreal>(worldPos.x() * getTilePx()),
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static_cast<qreal>(worldPos.y() * getTilePx()));
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}
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QPointF ArenaView::tileToWidget(QPoint tile) const
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{
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return worldToWidget(QVector2D(static_cast<float>(tile.x()),
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static_cast<float>(tile.y())));
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}
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QRectF ArenaView::tileRect(QPoint tile) const
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{
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const QPointF tl = tileToWidget(tile);
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return QRectF(tl.x(), tl.y(),
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static_cast<qreal>(getTilePx()), static_cast<qreal>(getTilePx()));
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return WorldCoordinates::fitToWorld(size(), totalWidth, ac.heightTiles);
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}
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std::optional<QVector2D> ArenaView::entityPosition(entt::entity entity) const
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@@ -236,19 +217,11 @@ std::optional<QVector2D> ArenaView::entityPosition(entt::entity entity) const
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return m_sim->getAdmin().get<PositionComponent>(entity).value;
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}
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QVector2D ArenaView::widgetToWorld(QPoint widgetPt) const
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{
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const float px = getTilePx();
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if (px < 0.001f) { return QVector2D(0.0f, 0.0f); }
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return QVector2D(static_cast<float>(widgetPt.x()) / px,
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static_cast<float>(widgetPt.y()) / px);
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}
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void ArenaView::mousePressEvent(QMouseEvent* event)
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{
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if (event->button() == Qt::LeftButton)
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{
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const QVector2D worldPos = widgetToWorld(event->pos());
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const QVector2D worldPos = getCoordinates().widgetToWorld(event->pos());
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entt::entity hit = entityAtWorldPos(m_sim->getAdmin(), worldPos);
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if (hit != entt::null)
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@@ -287,7 +260,7 @@ void ArenaView::keyPressEvent(QKeyEvent* event)
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// Rendering
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// ---------------------------------------------------------------------------
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void ArenaView::drawTiles(QPainter& painter)
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void ArenaView::drawTiles(QPainter& painter, const WorldCoordinates& coordinates)
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{
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const ArenaConfig& ac = m_sim->getArenaConfig();
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const int totalWidth = ac.playerBufferWidth_tiles
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@@ -300,12 +273,12 @@ void ArenaView::drawTiles(QPainter& painter)
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{
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for (int y = 0; y < totalHeight; ++y)
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{
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painter.fillRect(tileRect(QPoint(x, y)), m_visuals->space.fill);
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painter.fillRect(coordinates.tileRect(QPoint(x, y)), m_visuals->space.fill);
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}
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}
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}
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void ArenaView::drawBuildings(QPainter& painter)
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void ArenaView::drawBuildings(QPainter& painter, const WorldCoordinates& coordinates)
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{
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for (const Building& b : getAllBuildings(m_sim->getFactoryState()))
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{
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@@ -317,13 +290,13 @@ void ArenaView::drawBuildings(QPainter& painter)
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painter.setPen(Qt::NoPen);
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for (const QPoint& cell : b.bodyCells)
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{
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painter.fillRect(tileRect(cell), bv.fill);
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painter.fillRect(coordinates.tileRect(cell), bv.fill);
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}
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const QPointF tl = tileToWidget(b.anchor);
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const QPointF tl = coordinates.tileToWidget(b.anchor);
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const QRectF bboxRect(tl.x(), tl.y(),
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b.footprint.width() * static_cast<qreal>(getTilePx()),
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b.footprint.height() * static_cast<qreal>(getTilePx()));
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b.footprint.width() * static_cast<qreal>(coordinates.getTilePx()),
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b.footprint.height() * static_cast<qreal>(coordinates.getTilePx()));
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painter.setPen(QPen(bv.outline, 1));
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painter.setBrush(Qt::NoBrush);
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@@ -337,12 +310,12 @@ void ArenaView::drawBuildings(QPainter& painter)
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}
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}
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void ArenaView::drawDebris(QPainter& painter)
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void ArenaView::drawDebris(QPainter& painter, const WorldCoordinates& coordinates)
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{
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const float r = getTilePx() * 0.2f;
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const float r = coordinates.getTilePx() * 0.2f;
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for (const DebrisInfo& debris : getAllDebrisInfo(m_sim->getAdmin()))
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{
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const QPointF center = worldToWidget(debris.position);
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const QPointF center = coordinates.worldToWidget(debris.position);
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painter.setBrush(QColor(128, 110, 90));
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painter.setPen(QPen(QColor(50, 40, 30), 1));
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painter.drawEllipse(center,
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@@ -350,7 +323,7 @@ void ArenaView::drawDebris(QPainter& painter)
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}
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}
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void ArenaView::drawStations(QPainter& painter)
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void ArenaView::drawStations(QPainter& painter, const WorldCoordinates& coordinates)
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{
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m_sim->getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
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[&](entt::entity e, const StationBodyComponent& sb, const FactionComponent& f, const HealthComponent& h)
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@@ -366,13 +339,13 @@ void ArenaView::drawStations(QPainter& painter)
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painter.setPen(Qt::NoPen);
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for (const QPoint& cell : sb.bodyCells)
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{
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painter.fillRect(tileRect(cell), bv.fill);
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painter.fillRect(coordinates.tileRect(cell), bv.fill);
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}
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const QPointF tl = tileToWidget(sb.anchor);
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const QPointF tl = coordinates.tileToWidget(sb.anchor);
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const QRectF bboxRect(tl.x(), tl.y(),
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sb.footprint.width() * static_cast<qreal>(getTilePx()),
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sb.footprint.height() * static_cast<qreal>(getTilePx()));
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sb.footprint.width() * static_cast<qreal>(coordinates.getTilePx()),
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sb.footprint.height() * static_cast<qreal>(coordinates.getTilePx()));
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painter.setPen(QPen(bv.outline, 1));
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painter.setBrush(Qt::NoBrush);
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@@ -381,7 +354,7 @@ void ArenaView::drawStations(QPainter& painter)
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if (h.maxHp > 0.0f)
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{
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const float fraction = std::max(0.0f, h.hp / h.maxHp);
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const qreal barH = static_cast<qreal>(getTilePx()) * 0.12;
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const qreal barH = static_cast<qreal>(coordinates.getTilePx()) * 0.12;
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const qreal barY = bboxRect.bottom() + 1.0;
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const qreal barW = bboxRect.width();
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painter.fillRect(QRectF(bboxRect.left(), barY, barW, barH),
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@@ -399,7 +372,7 @@ void ArenaView::drawStations(QPainter& painter)
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});
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}
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void ArenaView::drawShips(QPainter& painter)
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void ArenaView::drawShips(QPainter& painter, const WorldCoordinates& coordinates)
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{
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
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FactionComponent, HealthComponent>(
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@@ -411,12 +384,12 @@ void ArenaView::drawShips(QPainter& painter)
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m_visuals->ships.find(si.schematicId);
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if (it == m_visuals->ships.end()) { return; }
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const QPointF center = worldToWidget(pos.value);
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const QPointF center = coordinates.worldToWidget(pos.value);
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const QVector2D dir(std::cos(facing.radians), std::sin(facing.radians));
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const QVector2D perp(-dir.y(), dir.x());
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const float fwd = getTilePx() * 0.45f;
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const float side = getTilePx() * 0.25f;
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const float fwd = coordinates.getTilePx() * 0.45f;
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const float side = coordinates.getTilePx() * 0.25f;
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QPolygonF tri;
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tri << QPointF(center.x() + static_cast<qreal>(dir.x() * fwd),
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@@ -434,7 +407,7 @@ void ArenaView::drawShips(QPainter& painter)
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{
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const float fraction = std::max(0.0f, h.hp / h.maxHp);
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const qreal barW = static_cast<qreal>(fwd) * 2.0;
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const qreal barH = static_cast<qreal>(getTilePx()) * 0.12;
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const qreal barH = static_cast<qreal>(coordinates.getTilePx()) * 0.12;
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const qreal barX = center.x() - static_cast<qreal>(fwd);
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const qreal barY = center.y() + static_cast<qreal>(fwd) + 1.0;
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painter.fillRect(QRectF(barX, barY, barW, barH), QColor(60, 60, 60));
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@@ -444,7 +417,7 @@ void ArenaView::drawShips(QPainter& painter)
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if (m_selectedEntity.has_value() && *m_selectedEntity == e)
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{
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const qreal radius = static_cast<qreal>(getTilePx()) * 0.55;
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const qreal radius = static_cast<qreal>(coordinates.getTilePx()) * 0.55;
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painter.setPen(QPen(QColor(255, 255, 0), 2));
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painter.setBrush(Qt::NoBrush);
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painter.drawEllipse(center, radius, radius);
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@@ -452,7 +425,8 @@ void ArenaView::drawShips(QPainter& painter)
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});
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}
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void ArenaView::drawDebugSensorRanges(QPainter& painter)
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void ArenaView::drawDebugSensorRanges(QPainter& painter,
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const WorldCoordinates& coordinates)
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{
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painter.setBrush(Qt::NoBrush);
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, SensorRangeComponent>(
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@@ -463,9 +437,9 @@ void ArenaView::drawDebugSensorRanges(QPainter& painter)
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m_visuals->ships.find(si.schematicId);
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if (it == m_visuals->ships.end()) { return; }
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const QPointF center = worldToWidget(pos.value);
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const QPointF center = coordinates.worldToWidget(pos.value);
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const qreal radiusPx = static_cast<qreal>(sensor.value_tiles)
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* static_cast<qreal>(getTilePx());
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* static_cast<qreal>(coordinates.getTilePx());
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QColor circleColor = it->second.outline;
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circleColor.setAlpha(77);
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painter.setPen(QPen(circleColor, 1));
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@@ -473,7 +447,8 @@ void ArenaView::drawDebugSensorRanges(QPainter& painter)
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});
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}
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void ArenaView::drawDebugTargetLines(QPainter& painter)
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void ArenaView::drawDebugTargetLines(QPainter& painter,
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const WorldCoordinates& coordinates)
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{
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// Draw a thin translucent line from a ship to a target, colored by the ship's
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// team to match the per-side HQ/station colors used elsewhere in the arena
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@@ -491,7 +466,8 @@ void ArenaView::drawDebugTargetLines(QPainter& painter)
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QColor lineColor = it->second.fill;
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lineColor.setAlpha(128);
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painter.setPen(QPen(lineColor, 1));
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painter.drawLine(worldToWidget(from), worldToWidget(to));
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painter.drawLine(coordinates.worldToWidget(from),
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coordinates.worldToWidget(to));
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};
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent,
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@@ -536,7 +512,7 @@ void ArenaView::drawDebugTargetLines(QPainter& painter)
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});
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}
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void ArenaView::drawBeams(QPainter& painter)
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void ArenaView::drawBeams(QPainter& painter, const WorldCoordinates& coordinates)
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{
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for (const ActiveBeam& beam : m_activeBeams)
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{
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@@ -552,7 +528,7 @@ void ArenaView::drawBeams(QPainter& painter)
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case BeamKind::Salvage: color = m_visuals->beams.salvageColor; break;
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}
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painter.setPen(QPen(color, m_visuals->beams.widthPx));
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painter.drawLine(worldToWidget(*shooterPos),
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worldToWidget(*targetPos + beam.targetOffset));
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painter.drawLine(coordinates.worldToWidget(*shooterPos),
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coordinates.worldToWidget(*targetPos + beam.targetOffset));
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}
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}
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@@ -17,6 +17,7 @@
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#include "Tick.h"
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#include "TickDriver.h"
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#include "VisualsConfig.h"
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#include "WorldCoordinates.h"
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class ArenaSimulation;
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class QPainter;
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@@ -47,22 +48,22 @@ private slots:
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private:
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void handleEvent(std::shared_ptr<const BeamFiredEvent> event) override;
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void drawTiles(QPainter& painter);
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void drawBuildings(QPainter& painter);
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void drawStations(QPainter& painter);
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void drawDebris(QPainter& painter);
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void drawShips(QPainter& painter);
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void drawDebugSensorRanges(QPainter& painter);
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void drawDebugTargetLines(QPainter& painter);
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void drawBeams(QPainter& painter);
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void drawTiles(QPainter& painter, const WorldCoordinates& coordinates);
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void drawBuildings(QPainter& painter, const WorldCoordinates& coordinates);
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void drawStations(QPainter& painter, const WorldCoordinates& coordinates);
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void drawDebris(QPainter& painter, const WorldCoordinates& coordinates);
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void drawShips(QPainter& painter, const WorldCoordinates& coordinates);
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void drawDebugSensorRanges(QPainter& painter, const WorldCoordinates& coordinates);
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void drawDebugTargetLines(QPainter& painter, const WorldCoordinates& coordinates);
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void drawBeams(QPainter& painter, const WorldCoordinates& coordinates);
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float getTilePx() const;
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QPointF worldToWidget(QVector2D worldPos) const;
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QPointF tileToWidget(QPoint tile) const;
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QRectF tileRect(QPoint tile) const;
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// The world <-> widget transform for the current viewport size. The arena
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// shows the whole world at once and never scrolls, so this fits the arena's
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// full extent into the widget; like GameWorldView's, it is a per-frame
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// snapshot rather than cached state.
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WorldCoordinates getCoordinates() const;
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std::optional<QVector2D> entityPosition(entt::entity entity) const;
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QVector2D widgetToWorld(QPoint widgetPt) const;
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struct ActiveBeam
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{
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Reference in New Issue
Block a user