use WorldCoordinates in ArenaView too
This commit is contained in:
@@ -176,55 +176,36 @@ void ArenaView::paintGL()
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QPainter painter(this);
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painter.setRenderHint(QPainter::Antialiasing, false);
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drawTiles(painter);
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drawBuildings(painter);
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drawStations(painter);
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drawDebris(painter);
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// One transform snapshot for the whole frame; every draw below reads the
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// viewport through it.
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const WorldCoordinates coordinates = getCoordinates();
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drawTiles(painter, coordinates);
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drawBuildings(painter, coordinates);
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drawStations(painter, coordinates);
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drawDebris(painter, coordinates);
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if (m_debugDraw)
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{
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drawDebugSensorRanges(painter);
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drawDebugTargetLines(painter);
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drawDebugSensorRanges(painter, coordinates);
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drawDebugTargetLines(painter, coordinates);
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}
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drawShips(painter);
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drawBeams(painter);
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drawShips(painter, coordinates);
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drawBeams(painter, coordinates);
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}
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// ---------------------------------------------------------------------------
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// Coordinate helpers
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// ---------------------------------------------------------------------------
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float ArenaView::getTilePx() const
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WorldCoordinates ArenaView::getCoordinates() const
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{
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// The arena is a fixed, fully visible world — unlike the game view it has no
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// scrolling, so the tile size comes from fitting the whole arena in the widget.
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const ArenaConfig& ac = m_sim->getArenaConfig();
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const int totalWidth = ac.playerBufferWidth_tiles
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+ ac.contestZoneWidth_tiles
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+ ac.enemyBufferWidth_tiles;
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const int totalHeight = ac.heightTiles;
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if (totalWidth <= 0 || totalHeight <= 0) { return 1.0f; }
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const float pxPerTileH = static_cast<float>(height()) / static_cast<float>(totalHeight);
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const float pxPerTileW = static_cast<float>(width()) / static_cast<float>(totalWidth);
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return std::min(pxPerTileH, pxPerTileW);
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}
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QPointF ArenaView::worldToWidget(QVector2D worldPos) const
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{
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return QPointF(
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static_cast<qreal>(worldPos.x() * getTilePx()),
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static_cast<qreal>(worldPos.y() * getTilePx()));
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}
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QPointF ArenaView::tileToWidget(QPoint tile) const
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{
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return worldToWidget(QVector2D(static_cast<float>(tile.x()),
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static_cast<float>(tile.y())));
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}
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QRectF ArenaView::tileRect(QPoint tile) const
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{
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const QPointF tl = tileToWidget(tile);
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return QRectF(tl.x(), tl.y(),
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static_cast<qreal>(getTilePx()), static_cast<qreal>(getTilePx()));
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return WorldCoordinates::fitToWorld(size(), totalWidth, ac.heightTiles);
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}
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std::optional<QVector2D> ArenaView::entityPosition(entt::entity entity) const
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@@ -236,19 +217,11 @@ std::optional<QVector2D> ArenaView::entityPosition(entt::entity entity) const
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return m_sim->getAdmin().get<PositionComponent>(entity).value;
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}
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QVector2D ArenaView::widgetToWorld(QPoint widgetPt) const
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{
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const float px = getTilePx();
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if (px < 0.001f) { return QVector2D(0.0f, 0.0f); }
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return QVector2D(static_cast<float>(widgetPt.x()) / px,
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static_cast<float>(widgetPt.y()) / px);
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}
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void ArenaView::mousePressEvent(QMouseEvent* event)
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{
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if (event->button() == Qt::LeftButton)
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{
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const QVector2D worldPos = widgetToWorld(event->pos());
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const QVector2D worldPos = getCoordinates().widgetToWorld(event->pos());
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entt::entity hit = entityAtWorldPos(m_sim->getAdmin(), worldPos);
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if (hit != entt::null)
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@@ -287,7 +260,7 @@ void ArenaView::keyPressEvent(QKeyEvent* event)
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// Rendering
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// ---------------------------------------------------------------------------
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void ArenaView::drawTiles(QPainter& painter)
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void ArenaView::drawTiles(QPainter& painter, const WorldCoordinates& coordinates)
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{
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const ArenaConfig& ac = m_sim->getArenaConfig();
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const int totalWidth = ac.playerBufferWidth_tiles
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@@ -300,12 +273,12 @@ void ArenaView::drawTiles(QPainter& painter)
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{
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for (int y = 0; y < totalHeight; ++y)
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{
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painter.fillRect(tileRect(QPoint(x, y)), m_visuals->space.fill);
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painter.fillRect(coordinates.tileRect(QPoint(x, y)), m_visuals->space.fill);
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}
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}
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}
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void ArenaView::drawBuildings(QPainter& painter)
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void ArenaView::drawBuildings(QPainter& painter, const WorldCoordinates& coordinates)
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{
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for (const Building& b : getAllBuildings(m_sim->getFactoryState()))
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{
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@@ -317,13 +290,13 @@ void ArenaView::drawBuildings(QPainter& painter)
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painter.setPen(Qt::NoPen);
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for (const QPoint& cell : b.bodyCells)
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{
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painter.fillRect(tileRect(cell), bv.fill);
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painter.fillRect(coordinates.tileRect(cell), bv.fill);
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}
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const QPointF tl = tileToWidget(b.anchor);
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const QPointF tl = coordinates.tileToWidget(b.anchor);
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const QRectF bboxRect(tl.x(), tl.y(),
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b.footprint.width() * static_cast<qreal>(getTilePx()),
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b.footprint.height() * static_cast<qreal>(getTilePx()));
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b.footprint.width() * static_cast<qreal>(coordinates.getTilePx()),
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b.footprint.height() * static_cast<qreal>(coordinates.getTilePx()));
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painter.setPen(QPen(bv.outline, 1));
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painter.setBrush(Qt::NoBrush);
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@@ -337,12 +310,12 @@ void ArenaView::drawBuildings(QPainter& painter)
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}
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}
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void ArenaView::drawDebris(QPainter& painter)
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void ArenaView::drawDebris(QPainter& painter, const WorldCoordinates& coordinates)
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{
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const float r = getTilePx() * 0.2f;
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const float r = coordinates.getTilePx() * 0.2f;
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for (const DebrisInfo& debris : getAllDebrisInfo(m_sim->getAdmin()))
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{
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const QPointF center = worldToWidget(debris.position);
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const QPointF center = coordinates.worldToWidget(debris.position);
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painter.setBrush(QColor(128, 110, 90));
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painter.setPen(QPen(QColor(50, 40, 30), 1));
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painter.drawEllipse(center,
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@@ -350,7 +323,7 @@ void ArenaView::drawDebris(QPainter& painter)
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}
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}
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void ArenaView::drawStations(QPainter& painter)
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void ArenaView::drawStations(QPainter& painter, const WorldCoordinates& coordinates)
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{
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m_sim->getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
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[&](entt::entity e, const StationBodyComponent& sb, const FactionComponent& f, const HealthComponent& h)
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@@ -366,13 +339,13 @@ void ArenaView::drawStations(QPainter& painter)
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painter.setPen(Qt::NoPen);
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for (const QPoint& cell : sb.bodyCells)
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{
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painter.fillRect(tileRect(cell), bv.fill);
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painter.fillRect(coordinates.tileRect(cell), bv.fill);
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}
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const QPointF tl = tileToWidget(sb.anchor);
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const QPointF tl = coordinates.tileToWidget(sb.anchor);
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const QRectF bboxRect(tl.x(), tl.y(),
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sb.footprint.width() * static_cast<qreal>(getTilePx()),
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sb.footprint.height() * static_cast<qreal>(getTilePx()));
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sb.footprint.width() * static_cast<qreal>(coordinates.getTilePx()),
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sb.footprint.height() * static_cast<qreal>(coordinates.getTilePx()));
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painter.setPen(QPen(bv.outline, 1));
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painter.setBrush(Qt::NoBrush);
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@@ -381,7 +354,7 @@ void ArenaView::drawStations(QPainter& painter)
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if (h.maxHp > 0.0f)
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{
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const float fraction = std::max(0.0f, h.hp / h.maxHp);
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const qreal barH = static_cast<qreal>(getTilePx()) * 0.12;
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const qreal barH = static_cast<qreal>(coordinates.getTilePx()) * 0.12;
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const qreal barY = bboxRect.bottom() + 1.0;
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const qreal barW = bboxRect.width();
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painter.fillRect(QRectF(bboxRect.left(), barY, barW, barH),
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@@ -399,7 +372,7 @@ void ArenaView::drawStations(QPainter& painter)
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});
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}
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void ArenaView::drawShips(QPainter& painter)
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void ArenaView::drawShips(QPainter& painter, const WorldCoordinates& coordinates)
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{
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
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FactionComponent, HealthComponent>(
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@@ -411,12 +384,12 @@ void ArenaView::drawShips(QPainter& painter)
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m_visuals->ships.find(si.schematicId);
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if (it == m_visuals->ships.end()) { return; }
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const QPointF center = worldToWidget(pos.value);
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const QPointF center = coordinates.worldToWidget(pos.value);
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const QVector2D dir(std::cos(facing.radians), std::sin(facing.radians));
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const QVector2D perp(-dir.y(), dir.x());
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const float fwd = getTilePx() * 0.45f;
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const float side = getTilePx() * 0.25f;
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const float fwd = coordinates.getTilePx() * 0.45f;
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const float side = coordinates.getTilePx() * 0.25f;
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QPolygonF tri;
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tri << QPointF(center.x() + static_cast<qreal>(dir.x() * fwd),
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@@ -434,7 +407,7 @@ void ArenaView::drawShips(QPainter& painter)
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{
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const float fraction = std::max(0.0f, h.hp / h.maxHp);
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const qreal barW = static_cast<qreal>(fwd) * 2.0;
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const qreal barH = static_cast<qreal>(getTilePx()) * 0.12;
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const qreal barH = static_cast<qreal>(coordinates.getTilePx()) * 0.12;
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const qreal barX = center.x() - static_cast<qreal>(fwd);
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const qreal barY = center.y() + static_cast<qreal>(fwd) + 1.0;
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painter.fillRect(QRectF(barX, barY, barW, barH), QColor(60, 60, 60));
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@@ -444,7 +417,7 @@ void ArenaView::drawShips(QPainter& painter)
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if (m_selectedEntity.has_value() && *m_selectedEntity == e)
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{
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const qreal radius = static_cast<qreal>(getTilePx()) * 0.55;
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const qreal radius = static_cast<qreal>(coordinates.getTilePx()) * 0.55;
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painter.setPen(QPen(QColor(255, 255, 0), 2));
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painter.setBrush(Qt::NoBrush);
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painter.drawEllipse(center, radius, radius);
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@@ -452,7 +425,8 @@ void ArenaView::drawShips(QPainter& painter)
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});
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}
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void ArenaView::drawDebugSensorRanges(QPainter& painter)
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void ArenaView::drawDebugSensorRanges(QPainter& painter,
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const WorldCoordinates& coordinates)
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{
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painter.setBrush(Qt::NoBrush);
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, SensorRangeComponent>(
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@@ -463,9 +437,9 @@ void ArenaView::drawDebugSensorRanges(QPainter& painter)
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m_visuals->ships.find(si.schematicId);
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if (it == m_visuals->ships.end()) { return; }
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const QPointF center = worldToWidget(pos.value);
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const QPointF center = coordinates.worldToWidget(pos.value);
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const qreal radiusPx = static_cast<qreal>(sensor.value_tiles)
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* static_cast<qreal>(getTilePx());
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* static_cast<qreal>(coordinates.getTilePx());
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QColor circleColor = it->second.outline;
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circleColor.setAlpha(77);
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painter.setPen(QPen(circleColor, 1));
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@@ -473,7 +447,8 @@ void ArenaView::drawDebugSensorRanges(QPainter& painter)
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});
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}
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void ArenaView::drawDebugTargetLines(QPainter& painter)
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void ArenaView::drawDebugTargetLines(QPainter& painter,
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const WorldCoordinates& coordinates)
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{
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// Draw a thin translucent line from a ship to a target, colored by the ship's
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// team to match the per-side HQ/station colors used elsewhere in the arena
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@@ -491,7 +466,8 @@ void ArenaView::drawDebugTargetLines(QPainter& painter)
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QColor lineColor = it->second.fill;
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lineColor.setAlpha(128);
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painter.setPen(QPen(lineColor, 1));
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painter.drawLine(worldToWidget(from), worldToWidget(to));
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painter.drawLine(coordinates.worldToWidget(from),
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coordinates.worldToWidget(to));
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};
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent,
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@@ -536,7 +512,7 @@ void ArenaView::drawDebugTargetLines(QPainter& painter)
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});
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}
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void ArenaView::drawBeams(QPainter& painter)
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void ArenaView::drawBeams(QPainter& painter, const WorldCoordinates& coordinates)
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{
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for (const ActiveBeam& beam : m_activeBeams)
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{
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@@ -552,7 +528,7 @@ void ArenaView::drawBeams(QPainter& painter)
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case BeamKind::Salvage: color = m_visuals->beams.salvageColor; break;
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}
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painter.setPen(QPen(color, m_visuals->beams.widthPx));
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painter.drawLine(worldToWidget(*shooterPos),
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worldToWidget(*targetPos + beam.targetOffset));
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painter.drawLine(coordinates.worldToWidget(*shooterPos),
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coordinates.worldToWidget(*targetPos + beam.targetOffset));
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}
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}
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@@ -17,6 +17,7 @@
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#include "Tick.h"
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#include "TickDriver.h"
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#include "VisualsConfig.h"
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#include "WorldCoordinates.h"
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class ArenaSimulation;
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class QPainter;
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@@ -47,22 +48,22 @@ private slots:
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private:
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void handleEvent(std::shared_ptr<const BeamFiredEvent> event) override;
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void drawTiles(QPainter& painter);
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void drawBuildings(QPainter& painter);
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void drawStations(QPainter& painter);
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void drawDebris(QPainter& painter);
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void drawShips(QPainter& painter);
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void drawDebugSensorRanges(QPainter& painter);
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void drawDebugTargetLines(QPainter& painter);
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void drawBeams(QPainter& painter);
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void drawTiles(QPainter& painter, const WorldCoordinates& coordinates);
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void drawBuildings(QPainter& painter, const WorldCoordinates& coordinates);
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void drawStations(QPainter& painter, const WorldCoordinates& coordinates);
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void drawDebris(QPainter& painter, const WorldCoordinates& coordinates);
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void drawShips(QPainter& painter, const WorldCoordinates& coordinates);
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void drawDebugSensorRanges(QPainter& painter, const WorldCoordinates& coordinates);
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void drawDebugTargetLines(QPainter& painter, const WorldCoordinates& coordinates);
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void drawBeams(QPainter& painter, const WorldCoordinates& coordinates);
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float getTilePx() const;
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QPointF worldToWidget(QVector2D worldPos) const;
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QPointF tileToWidget(QPoint tile) const;
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QRectF tileRect(QPoint tile) const;
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// The world <-> widget transform for the current viewport size. The arena
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// shows the whole world at once and never scrolls, so this fits the arena's
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// full extent into the widget; like GameWorldView's, it is a per-frame
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// snapshot rather than cached state.
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WorldCoordinates getCoordinates() const;
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std::optional<QVector2D> entityPosition(entt::entity entity) const;
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QVector2D widgetToWorld(QPoint widgetPt) const;
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struct ActiveBeam
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{
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@@ -1,21 +1,61 @@
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#include "WorldCoordinates.h"
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#include <algorithm>
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#include <cmath>
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WorldCoordinates::WorldCoordinates(QSize widgetSize_px, int worldHeight_tiles,
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float viewCenterX_tiles)
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: m_tilePx(1.0f)
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, m_viewportWidthTiles(0.0f)
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, m_viewLeftTiles(0.0f)
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, m_worldHeightTiles(worldHeight_tiles)
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namespace
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{
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// A zero-height widget, a not-yet-shown widget, or a degenerate world size
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// would otherwise make every conversion divide by zero.
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float sanitizeTilePx(float tilePx)
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{
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return tilePx > 0.0f ? tilePx : 1.0f;
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}
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}
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WorldCoordinates WorldCoordinates::scrolling(QSize widgetSize_px,
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int worldHeight_tiles,
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float viewCenterX_tiles)
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{
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float tilePx = 1.0f;
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if (worldHeight_tiles > 0)
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{
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m_tilePx = static_cast<float>(widgetSize_px.height())
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/ static_cast<float>(worldHeight_tiles);
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tilePx = static_cast<float>(widgetSize_px.height())
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/ static_cast<float>(worldHeight_tiles);
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}
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m_viewportWidthTiles = static_cast<float>(widgetSize_px.width()) / m_tilePx;
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m_viewLeftTiles = viewCenterX_tiles - m_viewportWidthTiles / 2.0f;
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tilePx = sanitizeTilePx(tilePx);
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const float viewportWidthTiles = static_cast<float>(widgetSize_px.width()) / tilePx;
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return WorldCoordinates(tilePx, static_cast<float>(widgetSize_px.width()),
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viewCenterX_tiles - viewportWidthTiles / 2.0f,
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worldHeight_tiles);
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}
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WorldCoordinates WorldCoordinates::fitToWorld(QSize widgetSize_px,
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int worldWidth_tiles,
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int worldHeight_tiles)
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{
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float tilePx = 1.0f;
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if (worldWidth_tiles > 0 && worldHeight_tiles > 0)
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{
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// The tighter of the two fits, so the whole world stays on screen.
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tilePx = std::min(
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static_cast<float>(widgetSize_px.height()) / static_cast<float>(worldHeight_tiles),
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static_cast<float>(widgetSize_px.width()) / static_cast<float>(worldWidth_tiles));
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}
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tilePx = sanitizeTilePx(tilePx);
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return WorldCoordinates(tilePx, static_cast<float>(widgetSize_px.width()),
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0.0f, worldHeight_tiles);
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}
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WorldCoordinates::WorldCoordinates(float tilePx, float viewportWidth_px,
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float viewLeft_tiles, int worldHeight_tiles)
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: m_tilePx(tilePx)
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, m_viewportWidthTiles(viewportWidth_px / tilePx)
|
||||
, m_viewLeftTiles(viewLeft_tiles)
|
||||
, m_worldHeightTiles(worldHeight_tiles)
|
||||
{
|
||||
}
|
||||
|
||||
float WorldCoordinates::getTilePx() const
|
||||
|
||||
@@ -8,28 +8,37 @@
|
||||
#include <QVector2D>
|
||||
|
||||
// Immutable snapshot of the world <-> widget transform for one viewport state
|
||||
// (REQ-GW-COORDS, REQ-GW-TILE-SIZE). Tiles are square and sized so the world
|
||||
// height exactly fills the viewport height; there is no zoom (REQ-UI-NO-ZOOM),
|
||||
// so the only free parameter is the horizontal scroll position.
|
||||
// (REQ-GW-COORDS). Tiles are square; the two factories below differ only in how
|
||||
// the tile size and the left edge are derived, and everything downstream of that
|
||||
// is shared.
|
||||
//
|
||||
// The transform is a value: it is constructed from the viewport size, the world
|
||||
// height, and the view center, and never observes them again. A caller therefore
|
||||
// builds one per frame (or per event) rather than holding one across a resize or
|
||||
// a scroll, which would silently go stale.
|
||||
// The transform is a value: it is constructed from the viewport size and the view
|
||||
// state, and never observes them again. A caller therefore builds one per frame
|
||||
// (or per event) rather than holding one across a resize or a scroll, which would
|
||||
// silently go stale.
|
||||
class WorldCoordinates
|
||||
{
|
||||
public:
|
||||
// `viewCenterX_tiles` is the world X at the center of the viewport, matching
|
||||
// how the scroll position is stored and clamped (REQ-GW-SCROLL-LIMIT).
|
||||
WorldCoordinates(QSize widgetSize_px, int worldHeight_tiles,
|
||||
float viewCenterX_tiles);
|
||||
// The scrolling game world: the tile size is whatever makes the world height
|
||||
// exactly fill the viewport height (REQ-GW-TILE-SIZE, no zoom per
|
||||
// REQ-UI-NO-ZOOM), and the view pans horizontally. `viewCenterX_tiles` is the
|
||||
// world X at the center of the viewport, matching how the scroll position is
|
||||
// stored and clamped (REQ-GW-SCROLL-LIMIT).
|
||||
static WorldCoordinates scrolling(QSize widgetSize_px, int worldHeight_tiles,
|
||||
float viewCenterX_tiles);
|
||||
|
||||
// Side length of one tile in pixels. Degenerate world heights yield 1.0 so
|
||||
// callers never divide by zero.
|
||||
// A whole world shown at once with no scrolling, as the balancing tool's arena
|
||||
// does: the tile size is whichever axis is the tighter fit, so nothing is cut
|
||||
// off, and the world origin sits at the widget's top-left. A viewport wider
|
||||
// than the fitted world leaves empty space to the right rather than centering.
|
||||
static WorldCoordinates fitToWorld(QSize widgetSize_px, int worldWidth_tiles,
|
||||
int worldHeight_tiles);
|
||||
|
||||
// Side length of one tile in pixels. Always positive: a degenerate world or
|
||||
// viewport size falls back to 1.0 so no conversion below divides by zero.
|
||||
float getTilePx() const;
|
||||
float getViewportWidthTiles() const;
|
||||
// World X (tiles) at the left edge of the viewport, derived from the view
|
||||
// center the constructor was given.
|
||||
// World X (tiles) at the left edge of the viewport.
|
||||
float getViewLeftTiles() const;
|
||||
|
||||
QPointF worldToWidget(QVector2D worldPos) const;
|
||||
@@ -44,6 +53,9 @@ public:
|
||||
QRect getViewportRect() const;
|
||||
|
||||
private:
|
||||
WorldCoordinates(float tilePx, float viewportWidth_px, float viewLeft_tiles,
|
||||
int worldHeight_tiles);
|
||||
|
||||
float m_tilePx;
|
||||
float m_viewportWidthTiles;
|
||||
float m_viewLeftTiles;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
// 40-tile-wide view, so every expectation below is a whole number.
|
||||
static WorldCoordinates makeCoordinates(float viewCenterX_tiles)
|
||||
{
|
||||
return WorldCoordinates(QSize(800, 400), 20, viewCenterX_tiles);
|
||||
return WorldCoordinates::scrolling(QSize(800, 400), 20, viewCenterX_tiles);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -22,21 +22,34 @@ TEST_CASE("Tile size makes the world height fill the viewport height", "[coords]
|
||||
// REQ-GW-TILE-SIZE: tiles are square and sized so the world height exactly
|
||||
// fills the view's height.
|
||||
REQUIRE(makeCoordinates(0.0f).getTilePx() == Approx(20.0f));
|
||||
REQUIRE(WorldCoordinates(QSize(800, 600), 20, 0.0f).getTilePx() == Approx(30.0f));
|
||||
REQUIRE(WorldCoordinates::scrolling(QSize(800, 600), 20, 0.0f).getTilePx()
|
||||
== Approx(30.0f));
|
||||
}
|
||||
|
||||
TEST_CASE("A degenerate world height falls back to a unit tile", "[coords]")
|
||||
{
|
||||
// Guards the division in every conversion; a zero or negative height would
|
||||
// otherwise produce infinities.
|
||||
REQUIRE(WorldCoordinates(QSize(800, 400), 0, 0.0f).getTilePx() == Approx(1.0f));
|
||||
REQUIRE(WorldCoordinates(QSize(800, 400), -5, 0.0f).getTilePx() == Approx(1.0f));
|
||||
REQUIRE(WorldCoordinates::scrolling(QSize(800, 400), 0, 0.0f).getTilePx()
|
||||
== Approx(1.0f));
|
||||
REQUIRE(WorldCoordinates::scrolling(QSize(800, 400), -5, 0.0f).getTilePx()
|
||||
== Approx(1.0f));
|
||||
}
|
||||
|
||||
TEST_CASE("A zero-size viewport falls back to a unit tile", "[coords]")
|
||||
{
|
||||
// A widget that has not been shown yet still has to answer conversions —
|
||||
// the arena hit-tests through the same transform.
|
||||
REQUIRE(WorldCoordinates::scrolling(QSize(0, 0), 20, 0.0f).getTilePx()
|
||||
== Approx(1.0f));
|
||||
REQUIRE(WorldCoordinates::fitToWorld(QSize(0, 0), 40, 20).getTilePx()
|
||||
== Approx(1.0f));
|
||||
}
|
||||
|
||||
TEST_CASE("Viewport width in tiles follows the widget width", "[coords]")
|
||||
{
|
||||
REQUIRE(makeCoordinates(0.0f).getViewportWidthTiles() == Approx(40.0f));
|
||||
REQUIRE(WorldCoordinates(QSize(400, 400), 20, 0.0f).getViewportWidthTiles()
|
||||
REQUIRE(WorldCoordinates::scrolling(QSize(400, 400), 20, 0.0f).getViewportWidthTiles()
|
||||
== Approx(20.0f));
|
||||
}
|
||||
|
||||
@@ -143,3 +156,48 @@ TEST_CASE("A fractional scroll position widens the viewport rect outward", "[coo
|
||||
REQUIRE(rect.left() == -21);
|
||||
REQUIRE(rect.right() == 21);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Fitted (non-scrolling) worlds
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST_CASE("A fitted world takes the tighter of the two axis fits", "[coords]")
|
||||
{
|
||||
// Height-limited: 400/20 = 20 px per tile beats 800/30 = 26.67.
|
||||
REQUIRE(WorldCoordinates::fitToWorld(QSize(800, 400), 30, 20).getTilePx()
|
||||
== Approx(20.0f));
|
||||
// Width-limited: 800/80 = 10 px per tile beats 400/20 = 20.
|
||||
REQUIRE(WorldCoordinates::fitToWorld(QSize(800, 400), 80, 20).getTilePx()
|
||||
== Approx(10.0f));
|
||||
}
|
||||
|
||||
TEST_CASE("A fitted world keeps its whole width on screen", "[coords]")
|
||||
{
|
||||
// The point of taking the tighter fit: the far edge must land inside the
|
||||
// viewport, never past it.
|
||||
const WorldCoordinates coordinates =
|
||||
WorldCoordinates::fitToWorld(QSize(800, 400), 80, 20);
|
||||
REQUIRE(coordinates.worldToWidget(QVector2D(80.0f, 0.0f)).x() <= 800.0);
|
||||
REQUIRE(coordinates.worldToWidget(QVector2D(0.0f, 20.0f)).y() <= 400.0);
|
||||
}
|
||||
|
||||
TEST_CASE("A fitted world puts the origin at the widget's top-left", "[coords]")
|
||||
{
|
||||
// No scrolling, so there is no view center to subtract.
|
||||
const WorldCoordinates coordinates =
|
||||
WorldCoordinates::fitToWorld(QSize(800, 400), 40, 20);
|
||||
REQUIRE(coordinates.getViewLeftTiles() == Approx(0.0f));
|
||||
REQUIRE(coordinates.tileToWidget(QPoint(0, 0)) == QPointF(0.0, 0.0));
|
||||
REQUIRE(coordinates.tileToWidget(QPoint(3, 2)) == QPointF(60.0, 40.0));
|
||||
}
|
||||
|
||||
TEST_CASE("A fitted world round-trips widget points back to world positions",
|
||||
"[coords]")
|
||||
{
|
||||
const WorldCoordinates coordinates =
|
||||
WorldCoordinates::fitToWorld(QSize(800, 400), 80, 20);
|
||||
const QVector2D world = coordinates.widgetToWorld(QPoint(120, 55));
|
||||
const QPointF back = coordinates.worldToWidget(world);
|
||||
REQUIRE(back.x() == Approx(120.0));
|
||||
REQUIRE(back.y() == Approx(55.0));
|
||||
}
|
||||
|
||||
@@ -525,7 +525,8 @@ void GameWorldView::paintGL()
|
||||
|
||||
WorldCoordinates GameWorldView::getCoordinates() const
|
||||
{
|
||||
return WorldCoordinates(size(), m_config->world.heightTiles, m_scrollXTiles);
|
||||
return WorldCoordinates::scrolling(size(), m_config->world.heightTiles,
|
||||
m_scrollXTiles);
|
||||
}
|
||||
|
||||
float GameWorldView::getAsteroidLeftEdge() const
|
||||
|
||||
Reference in New Issue
Block a user