don't touch velocity in other systems and don't use snapTarget
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@@ -44,8 +44,7 @@ entt::entity EntityAdmin::spawnShip(QVector2D position, float hp, float maxHp,
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QVector2D(0.0f, 0.0f), // velocity
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0.0f, // angularVelocity
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QVector2D(0.0f, 0.0f), // linearAcceleration
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0.0f, // angularAcceleration
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std::nullopt // snapTarget
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0.0f // angularAcceleration
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});
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add<SensorRange>(entity, SensorRange{sensorRange});
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add<ShipIdentity>(entity, ShipIdentity{level, schematicId});
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