Adjust combat stats after playtest 1
Playtest 1 (first two pushes, ~40 min game time — pacing on target) found the railgun_s-spam-cruiser meta and confirmed the repair tool as overpowered (second signal after the persistent arena escort margin): - repair_tool 9 -> 4 HP/s: the arena only prices in-fight sustain; real runs add free between-wave top-offs across the whole swarm - railgun_l range 100 -> 130: now outranges stations (120), buying the siege role the capital ladder promises - railgun_m 14 -> 16 dmg, range 70 -> 80: concentration tax softened so the ladder reads "pay some DPS efficiency for reach", not "strictly worse" - new tracked arena: railgun_s-spam cruisers vs default cruisers Module costs untouched, so all threat values stay valid. Docs updated (derived.md, history.md playtest record, README status). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
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@@ -21,8 +21,11 @@ REQ-* ids in [../requirements.md](../requirements.md).
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First full balancing round complete (2026-07-06): targets → tree →
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numbers → threat-calculator parity → combat stats (arena-converged) →
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pacing. Next step: full-game playtests against the run-shape targets in
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`targets.md`.
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pacing. Playtesting in progress: playtest 1 (first two pushes) found the
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railgun_s-spam-cruiser meta and confirmed repair as overpowered — combat
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stats adjusted, see `history.md`. Next: re-run the arena suite against
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the adjustments, then continue playtests against the run-shape targets
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in `targets.md`.
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## Open action items
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