Allow to draw produced-item icons in recipe dialog and game world
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@@ -20,6 +20,10 @@ struct RecipeSelectionOption
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std::string id;
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QString caption;
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QString tooltip;
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// Id of the item whose icon is shown on the option button (REQ-UI-RECIPE-ICON);
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// empty for the "(None)" option and for Shipyard schematics, which keep their
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// caption. When set but no icon file exists, the button falls back to the caption.
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std::string iconItemId;
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};
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// Builds the lock-aware list of selectable options for a production building
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@@ -39,8 +43,12 @@ class RecipeSelectionDialog : public QDialog
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Q_OBJECT
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public:
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// itemIconDir is the directory holding per-item icon SVGs (REQ-UI-ITEM-ICON);
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// used to render recipe options icon-only (REQ-UI-RECIPE-ICON). Options whose
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// item has no icon file fall back to their caption text.
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RecipeSelectionDialog(const std::vector<RecipeSelectionOption>& options,
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const QString& title, QWidget* parent = nullptr);
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const QString& title, const QString& itemIconDir,
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QWidget* parent = nullptr);
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std::optional<std::string> getChosenId() const;
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