rename behavior components
This commit is contained in:
@@ -68,9 +68,9 @@ struct CombatFixture
|
||||
admin.get<Weapon>(enemy).currentTarget = playerTarget;
|
||||
admin.get<Weapon>(enemy).cooldownTicks = 0.0f;
|
||||
}
|
||||
if (admin.hasAll<ThreatResponse>(enemy))
|
||||
if (admin.hasAll<ThreatResponseBehavior>(enemy))
|
||||
{
|
||||
admin.get<ThreatResponse>(enemy).currentTarget = playerTarget;
|
||||
admin.get<ThreatResponseBehavior>(enemy).currentTarget = playerTarget;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user