rename behavior components
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@@ -7,8 +7,8 @@ class ScrapSystem;
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class AiSystem
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{
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public:
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void tickHomeReturn(EntityAdmin& admin);
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void tickThreatResponse(EntityAdmin& admin, const BuildingSystem& buildings);
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void tickHomeReturnBehavior(EntityAdmin& admin);
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void tickThreatResponseBehavior(EntityAdmin& admin, const BuildingSystem& buildings);
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void tickRepairBehavior(EntityAdmin& admin, BuildingSystem& buildings);
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void tickScrapCollector(EntityAdmin& admin, ScrapSystem& scraps, BuildingSystem& buildings);
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void tickSalvageBehavior(EntityAdmin& admin, ScrapSystem& scraps, BuildingSystem& buildings);
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};
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