rename behavior components

This commit is contained in:
2026-05-23 08:26:10 +02:00
parent b57299fd2a
commit f5f4453e2c
11 changed files with 104 additions and 104 deletions

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@@ -240,10 +240,10 @@ void ArenaSimulation::tick()
{
// Ship behavior systems (tick step 7).
m_shipSystem->clearMovementIntents();
m_aiSystem->tickHomeReturn(m_admin);
m_aiSystem->tickThreatResponse(m_admin, *m_buildingSystem);
m_aiSystem->tickHomeReturnBehavior(m_admin);
m_aiSystem->tickThreatResponseBehavior(m_admin, *m_buildingSystem);
m_aiSystem->tickRepairBehavior(m_admin, *m_buildingSystem);
m_aiSystem->tickScrapCollector(m_admin, *m_scrapSystem, *m_buildingSystem);
m_aiSystem->tickSalvageBehavior(m_admin, *m_scrapSystem, *m_buildingSystem);
// Combat resolution (tick step 8).
std::vector<FireEvent> fireEvents;