rename behavior components
This commit is contained in:
@@ -240,10 +240,10 @@ void ArenaSimulation::tick()
|
||||
{
|
||||
// Ship behavior systems (tick step 7).
|
||||
m_shipSystem->clearMovementIntents();
|
||||
m_aiSystem->tickHomeReturn(m_admin);
|
||||
m_aiSystem->tickThreatResponse(m_admin, *m_buildingSystem);
|
||||
m_aiSystem->tickHomeReturnBehavior(m_admin);
|
||||
m_aiSystem->tickThreatResponseBehavior(m_admin, *m_buildingSystem);
|
||||
m_aiSystem->tickRepairBehavior(m_admin, *m_buildingSystem);
|
||||
m_aiSystem->tickScrapCollector(m_admin, *m_scrapSystem, *m_buildingSystem);
|
||||
m_aiSystem->tickSalvageBehavior(m_admin, *m_scrapSystem, *m_buildingSystem);
|
||||
|
||||
// Combat resolution (tick step 8).
|
||||
std::vector<FireEvent> fireEvents;
|
||||
|
||||
Reference in New Issue
Block a user