move the debug stats panel out of the renderer
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@@ -150,6 +150,10 @@ private:
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// Screen-anchored chrome, drawn after the world (see WorldRenderer): these
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// need no world transform, which is exactly why they stayed here.
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void drawScreenSpace(QPainter& painter);
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// Threat and production readout shown while debug draw is on (F3). Positioned
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// in pixels at the top-left corner, so it belongs with the chrome rather than
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// with the world.
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void drawDebugOverlay(QPainter& painter);
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// Vignette-style border shown while the game is paused (speed 0x, REQ-UI-PAUSE-BORDER)
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// to make the paused state hard to miss: a black frame whose alpha fades from 50% at
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// the viewport edges to 0% toward the center.
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