move the debug stats panel out of the renderer
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@@ -27,6 +27,7 @@
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#include <QPen>
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#include <QPixmap>
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#include <QRadialGradient>
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#include <QFontMetrics>
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#include <QStringList>
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#include <QTimer>
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@@ -405,6 +406,7 @@ void GameWorldView::paintGL()
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// Screen-anchored chrome over the finished world.
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drawScreenSpace(painter);
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if (m_debugDraw) { drawDebugOverlay(painter); }
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drawPauseBorder(painter);
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drawDeconstructBorder(painter);
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drawReplayOverlay(painter);
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@@ -821,6 +823,51 @@ void GameWorldView::applyBeltDragPath()
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// ---------------------------------------------------------------------------
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void GameWorldView::drawDebugOverlay(QPainter& painter)
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{
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const QStringList lines = {
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tr("Accumulated Threat Level: %1")
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.arg(m_sim->getThreatLevel(), 0, 'f', 1),
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tr("Time until Wave: %1s")
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.arg(ticksToSeconds(m_sim->getNormalGapRemainingTicks()), 0, 'f', 1),
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tr("Threat Accumulation Rate: %1 threat/s")
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.arg(m_sim->getThreatAccumulationRate(), 0, 'f', 1),
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tr("Max Factory Production: %1 threat/s")
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.arg(m_sim->getMaxFactoryProductionThreatRate(), 0, 'f', 1),
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tr("Current Factory Production: %1 threat/s")
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.arg(m_sim->getCurrentFactoryProductionThreatRate(), 0, 'f', 1),
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};
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QFont font = painter.font();
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font.setPointSize(m_visuals->toast.fontSize);
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painter.setFont(font);
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const QFontMetrics fm = painter.fontMetrics();
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const int lineH = fm.height();
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const int padding = 8;
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const int spacing = 4;
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int textW = 0;
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for (const QString& line : lines)
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{
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textW = std::max(textW, fm.horizontalAdvance(line));
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}
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const int bgW = textW + padding * 2;
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const int bgH = lineH * lines.size() + spacing * (lines.size() - 1) + padding * 2;
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const QRect bgRect(padding, padding, bgW, bgH);
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painter.fillRect(bgRect, QColor(0, 0, 0, 160));
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painter.setPen(Qt::white);
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int y = padding * 2;
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for (const QString& line : lines)
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{
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const QRect textRect(padding * 2, y, textW, lineH);
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painter.drawText(textRect, Qt::AlignLeft | Qt::AlignVCenter, line);
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y += lineH + spacing;
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}
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}
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void GameWorldView::drawScreenSpace(QPainter& /*painter*/)
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{
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}
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