dont require output belts to be aligned with output ports
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@@ -36,29 +36,20 @@ static Port eastPort(QPoint tile)
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// Placement
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// ---------------------------------------------------------------------------
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TEST_CASE("BeltSystem: tryPutItem succeeds on registered belt with matching direction", "[belt]")
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TEST_CASE("BeltSystem: tryPutItem succeeds on registered belt", "[belt]")
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{
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::East);
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REQUIRE(bs.tryPutItem(eastPort(tile), makeItem("iron_ore")));
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REQUIRE(bs.tryPutItem(tile, makeItem("iron_ore")));
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}
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TEST_CASE("BeltSystem: tryPutItem fails on unregistered tile", "[belt]")
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{
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BeltSystem bs(kFastBeltSpeed);
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REQUIRE_FALSE(bs.tryPutItem(eastPort(QPoint(0, 0)), makeItem("iron_ore")));
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}
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TEST_CASE("BeltSystem: tryPutItem fails on direction mismatch", "[belt]")
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{
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::North);
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REQUIRE_FALSE(bs.tryPutItem(eastPort(tile), makeItem("iron_ore")));
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REQUIRE_FALSE(bs.tryPutItem(QPoint(0, 0), makeItem("iron_ore")));
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}
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TEST_CASE("BeltSystem: tryPutItem fails after removeTile", "[belt]")
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@@ -68,7 +59,7 @@ TEST_CASE("BeltSystem: tryPutItem fails after removeTile", "[belt]")
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bs.placeBelt(tile, Rotation::East);
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bs.removeTile(tile);
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REQUIRE_FALSE(bs.tryPutItem(eastPort(tile), makeItem("iron_ore")));
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REQUIRE_FALSE(bs.tryPutItem(tile, makeItem("iron_ore")));
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}
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// ---------------------------------------------------------------------------
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@@ -81,8 +72,8 @@ TEST_CASE("BeltSystem: two items fit in one tile", "[belt]")
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::East);
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REQUIRE(bs.tryPutItem(eastPort(tile), makeItem("iron_ore")));
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REQUIRE(bs.tryPutItem(eastPort(tile), makeItem("copper_ore")));
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REQUIRE(bs.tryPutItem(tile, makeItem("iron_ore")));
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REQUIRE(bs.tryPutItem(tile, makeItem("copper_ore")));
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}
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TEST_CASE("BeltSystem: third tryPutItem on full tile returns false", "[belt]")
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@@ -91,10 +82,10 @@ TEST_CASE("BeltSystem: third tryPutItem on full tile returns false", "[belt]")
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::East);
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bs.tryPutItem(eastPort(tile), makeItem("a"));
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bs.tryPutItem(eastPort(tile), makeItem("b"));
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bs.tryPutItem(tile, makeItem("a"));
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bs.tryPutItem(tile, makeItem("b"));
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REQUIRE_FALSE(bs.tryPutItem(eastPort(tile), makeItem("c")));
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REQUIRE_FALSE(bs.tryPutItem(tile, makeItem("c")));
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}
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// ---------------------------------------------------------------------------
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@@ -106,7 +97,7 @@ TEST_CASE("BeltSystem: tryTakeItem returns placed item after reaching output edg
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::East);
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bs.tryPutItem(eastPort(tile), makeItem("iron_ore"));
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bs.tryPutItem(tile, makeItem("iron_ore"));
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bs.tick(); // advance to output edge
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const std::optional<Item> taken = bs.tryTakeItem(eastPort(tile));
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@@ -120,7 +111,7 @@ TEST_CASE("BeltSystem: tryTakeItem requires item to reach output edge before yie
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::East);
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bs.tryPutItem(eastPort(tile), makeItem("iron_ore"));
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bs.tryPutItem(tile, makeItem("iron_ore"));
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// Item placed but not yet at output edge — must not be available.
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REQUIRE_FALSE(bs.tryTakeItem(eastPort(tile)).has_value());
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@@ -136,8 +127,8 @@ TEST_CASE("BeltSystem: tryTakeItem with two items returns both after each reache
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::East);
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bs.tryPutItem(eastPort(tile), makeItem("first"));
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bs.tryPutItem(eastPort(tile), makeItem("second"));
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bs.tryPutItem(tile, makeItem("first"));
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bs.tryPutItem(tile, makeItem("second"));
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// Front item reaches output edge after one tick.
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bs.tick();
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@@ -160,16 +151,6 @@ TEST_CASE("BeltSystem: tryTakeItem returns nullopt on empty tile", "[belt]")
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REQUIRE_FALSE(bs.tryTakeItem(eastPort(QPoint(0, 0))).has_value());
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}
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TEST_CASE("BeltSystem: tryTakeItem returns nullopt on direction mismatch", "[belt]")
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{
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::North);
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bs.tryPutItem(Port{tile, Rotation::North}, makeItem("x"));
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REQUIRE_FALSE(bs.tryTakeItem(eastPort(tile)).has_value());
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}
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// ---------------------------------------------------------------------------
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// tick() — item advancement
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// ---------------------------------------------------------------------------
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@@ -182,7 +163,7 @@ TEST_CASE("BeltSystem: item transfers from tile A to tile B and becomes availabl
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bs.placeBelt(tileA, Rotation::East);
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bs.placeBelt(tileB, Rotation::East);
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bs.tryPutItem(eastPort(tileA), makeItem("iron_ore"));
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bs.tryPutItem(tileA, makeItem("iron_ore"));
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bs.tick(); // item reaches output edge of A, moves to B at progress 0
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bs.tick(); // item reaches output edge of B
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@@ -198,7 +179,7 @@ TEST_CASE("BeltSystem: item stays at progress 1.0 when next tile is absent", "[b
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const QPoint tileA(0, 0);
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bs.placeBelt(tileA, Rotation::East);
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bs.tryPutItem(eastPort(tileA), makeItem("iron_ore"));
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bs.tryPutItem(tileA, makeItem("iron_ore"));
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bs.tick();
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// Item should still be on tileA (no registered tile to the east).
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@@ -215,7 +196,7 @@ TEST_CASE("BeltSystem: item traverses 3-tile chain in 3 ticks (one per tile)", "
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bs.placeBelt(tileB, Rotation::East);
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bs.placeBelt(tileC, Rotation::East);
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bs.tryPutItem(eastPort(tileA), makeItem("iron_ore"));
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bs.tryPutItem(tileA, makeItem("iron_ore"));
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bs.tick(); // A output edge → moves to B at progress 0
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bs.tick(); // B output edge → moves to C at progress 0
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bs.tick(); // C output edge → available for pickup
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@@ -234,11 +215,11 @@ TEST_CASE("BeltSystem: item stays blocked when next tile is full", "[belt]")
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bs.placeBelt(tileB, Rotation::East);
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// Fill tileB to capacity.
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bs.tryPutItem(eastPort(tileB), makeItem("b1"));
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bs.tryPutItem(eastPort(tileB), makeItem("b2"));
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bs.tryPutItem(tileB, makeItem("b1"));
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bs.tryPutItem(tileB, makeItem("b2"));
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// Place item in tileA — should be blocked.
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bs.tryPutItem(eastPort(tileA), makeItem("a1"));
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bs.tryPutItem(tileA, makeItem("a1"));
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bs.tick();
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// Item in tileA must still be there.
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@@ -254,8 +235,8 @@ TEST_CASE("BeltSystem: clearTiles removes all items from specified tiles", "[bel
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::East);
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bs.tryPutItem(eastPort(tile), makeItem("iron_ore"));
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bs.tryPutItem(eastPort(tile), makeItem("copper_ore"));
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bs.tryPutItem(tile, makeItem("iron_ore"));
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bs.tryPutItem(tile, makeItem("copper_ore"));
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bs.clearTiles({tile});
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@@ -271,7 +252,7 @@ TEST_CASE("BeltSystem: forEachVisualItem visits items inside viewport", "[belt]"
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(5, 5);
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bs.placeBelt(tile, Rotation::East);
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bs.tryPutItem(eastPort(tile), makeItem("iron_ore"));
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bs.tryPutItem(tile, makeItem("iron_ore"));
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int count = 0;
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bs.forEachVisualItem(QRect(0, 0, 20, 20), [&count](VisualItem) { ++count; });
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@@ -284,7 +265,7 @@ TEST_CASE("BeltSystem: forEachVisualItem skips items outside viewport", "[belt]"
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(50, 50);
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bs.placeBelt(tile, Rotation::East);
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bs.tryPutItem(eastPort(tile), makeItem("iron_ore"));
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bs.tryPutItem(tile, makeItem("iron_ore"));
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int count = 0;
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bs.forEachVisualItem(QRect(0, 0, 20, 20), [&count](VisualItem) { ++count; });
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@@ -297,7 +278,7 @@ TEST_CASE("BeltSystem: forEachVisualItem reports correct ItemType", "[belt]")
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BeltSystem bs(kFastBeltSpeed);
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const QPoint tile(0, 0);
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bs.placeBelt(tile, Rotation::East);
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bs.tryPutItem(eastPort(tile), makeItem("copper_ingot"));
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bs.tryPutItem(tile, makeItem("copper_ingot"));
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std::vector<ItemType> seen;
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bs.forEachVisualItem(QRect(-1, -1, 10, 10), [&seen](VisualItem vi)
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@@ -329,10 +310,10 @@ TEST_CASE("BeltSystem: splitter alternates between outputA and outputB", "[belt]
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bs.placeBelt(tileA, Rotation::North);
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bs.placeBelt(tileB, Rotation::South);
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bs.tryPutItem(eastPort(tileIn), makeItem("item1"));
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bs.tryPutItem(tileIn, makeItem("item1"));
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bs.tick(); // item moves: tileIn -> splitter held
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bs.tryPutItem(eastPort(tileIn), makeItem("item2"));
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bs.tryPutItem(tileIn, makeItem("item2"));
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bs.tick(); // item1 routes to outputA (North=tileA); item2 moves to splitter
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bs.tick(); // item2 routes to outputB (South=tileB)
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@@ -366,7 +347,7 @@ TEST_CASE("BeltSystem: splitter routes filtered item to matching output", "[belt
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// Filter: outputA = iron_ore only; outputB = accept all.
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bs.setSplitterFilters(tileSpl, {ItemType{"iron_ore"}}, {});
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bs.tryPutItem(eastPort(tileIn), makeItem("iron_ore"));
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bs.tryPutItem(tileIn, makeItem("iron_ore"));
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bs.tick(); // tileIn -> splitter held
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bs.tick(); // routed to outputA (filter match)
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@@ -107,7 +107,7 @@ TEST_CASE("BuildingSystem: placing a belt registers it with BeltSystem", "[build
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bs.place(BuildingType::Belt, QPoint(5, 5), Rotation::East, 0);
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REQUIRE(belts.tryPutItem(eastPort(QPoint(5, 5)), makeItem("iron_ore")));
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REQUIRE(belts.tryPutItem(QPoint(5, 5), makeItem("iron_ore")));
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REQUIRE(bs.allBuildings().empty()); // belts do not create Building instances
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}
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@@ -145,6 +145,12 @@ TEST_CASE("BuildingSystem: demolish frees tiles and returns refund", "[building]
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rng);
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const EntityId id = bs.place(BuildingType::Miner, QPoint(0, 0), Rotation::East, 0);
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// Miner construction_time_seconds = 10. completesAt = secondsToTicks(10) = 300.
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// We need to process tick 300 itself, so run 301 ticks (ticks 0..300).
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Tick tick = 0;
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runTicks(bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
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const int refund = bs.demolish(id);
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// Miner cost = 15, refund = floor(15 * 75 / 100) = 11.
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@@ -341,7 +347,7 @@ TEST_CASE("BuildingSystem: smelter input buffer fills from adjacent west-flowing
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// Place west-flowing belt at (2,0): belt flows West, delivers to smelter.
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belts.placeBelt(QPoint(2, 0), Rotation::West);
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belts.tryPutItem(westPort(QPoint(2, 0)), makeItem("iron_ore"));
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belts.tryPutItem(QPoint(2, 0), makeItem("iron_ore"));
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bs.tickBeltPull();
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@@ -493,7 +499,7 @@ TEST_CASE("BuildingSystem: reprocessing plant produces one cycle output then sta
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belts.placeBelt(QPoint(-1, 0), Rotation::East);
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for (int i = 0; i < 5; ++i)
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{
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belts.tryPutItem(eastPort(QPoint(-1, 0)), makeItem("scrap"));
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belts.tryPutItem(QPoint(-1, 0), makeItem("scrap"));
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bs.tickBeltPull();
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}
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