show recipes visually instead of describing them in text
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@@ -14,7 +14,10 @@
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#include "ShipLayout.h"
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#include "ShipLayoutBlueprint.h"
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class ItemIconCache;
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class QPushButton;
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class RecipeLineRow;
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class SectionBox;
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class ShipStatsPanel;
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class ShipLayoutDialog : public QDialog
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@@ -22,12 +25,15 @@ class ShipLayoutDialog : public QDialog
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Q_OBJECT
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public:
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// itemIcons draws what each module costs and what the layout costs in total
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// (REQ-MOD-UI-DIALOG, REQ-MOD-UI-STATS-PANEL). Not owned.
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ShipLayoutDialog(const GameConfig* config,
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const std::string& shipId,
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const ShipLayoutConfig& currentLayout,
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std::vector<ShipLayoutBlueprint>& allBlueprints,
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std::set<std::string> unlockedModuleIds,
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bool debugDraw,
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ItemIconCache* itemIcons,
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QWidget* parent = nullptr);
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std::optional<ShipLayoutConfig> getResult() const;
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@@ -60,6 +66,7 @@ private:
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void loadLayoutBlueprint(const std::vector<PlacedModule>& modules);
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const GameConfig* m_config;
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ItemIconCache* m_itemIcons;
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std::string m_shipId;
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std::set<std::string> m_unlockedModuleIds;
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std::vector<std::string> m_shipLayout;
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@@ -81,6 +88,8 @@ private:
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QPushButton* m_removeButton;
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QWidget* m_gridWidget;
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ShipStatsPanel* m_statsPanel;
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SectionBox* m_buildCostSection;
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RecipeLineRow* m_buildCostLine;
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bool m_debugDraw;
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std::optional<ShipLayoutConfig> m_result;
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