show recipes visually instead of describing them in text
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@@ -18,9 +18,11 @@ struct VisualsConfig;
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//
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// The square is the item's `fill` and `outline` from visuals.toml with the icon inset
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// within it, and it backs the icon both in the game world and wherever the UI displays
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// an item as an item: the recipe-selection dialog's option buttons (REQ-UI-RECIPE-ICON),
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// the selection panel's item chips (REQ-UI-SINGLE-SELECTION, REQ-UI-HQ-PANEL), and the
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// recipe summary (REQ-UI-RECIPE-SUMMARY). Defined here once rather than per widget, in
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// an item as an item: the selection panel's item chips (REQ-UI-SINGLE-SELECTION,
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// REQ-UI-HQ-PANEL), and every recipe drawn as a line -- the recipe summary, the
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// selection dialog's option buttons, the item production tooltip
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// (REQ-UI-RECIPE-SUMMARY, REQ-UI-SELECT-OPTIONS, REQ-UI-ITEM-TOOLTIP). Defined here
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// once rather than per widget, in
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// two forms: paintItem() for the world's fractional geometry, getSquarePixmap() for
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// widgets that want a ready-made pixmap.
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//
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