Add demolish box-drag interaction
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@@ -143,6 +143,9 @@ private:
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const BuildingDef* findBuildingDef(BuildingType type) const;
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BuildingId buildingAtTile(QPoint tile) const;
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BuildingId siteAtTile(QPoint tile) const;
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// Ids of all buildings and construction sites whose footprint intersects
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// the tile box spanned by the two (unordered) corner tiles.
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std::vector<BuildingId> buildingsInBox(QPoint cornerA, QPoint cornerB) const;
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QVector2D widgetToWorld(QPoint widgetPt) const;
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void drawPortGlyph(QPainter& painter, QPoint bodyTile,
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