Add demolish box-drag interaction
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@@ -570,6 +570,41 @@ BuildingId GameWorldView::siteAtTile(QPoint tile) const
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}
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std::vector<BuildingId> GameWorldView::buildingsInBox(QPoint cornerA, QPoint cornerB) const
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{
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const int x0 = std::min(cornerA.x(), cornerB.x());
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const int y0 = std::min(cornerA.y(), cornerB.y());
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const int x1 = std::max(cornerA.x(), cornerB.x());
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const int y1 = std::max(cornerA.y(), cornerB.y());
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std::vector<BuildingId> ids;
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for (const Building& b : m_sim->buildings().allBuildings())
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{
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for (const QPoint& cell : b.bodyCells)
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{
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if (cell.x() >= x0 && cell.x() <= x1
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&& cell.y() >= y0 && cell.y() <= y1)
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{
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ids.push_back(b.id);
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break;
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}
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}
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}
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for (const ConstructionSite& s : m_sim->buildings().allSites())
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{
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for (const QPoint& cell : s.bodyCells)
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{
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if (cell.x() >= x0 && cell.x() <= x1
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&& cell.y() >= y0 && cell.y() <= y1)
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{
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ids.push_back(s.id);
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break;
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}
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}
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}
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return ids;
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}
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std::optional<QVector2D> GameWorldView::entityPosition(entt::entity entity) const
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{
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if (!m_sim->admin().isValid(entity) || !m_sim->admin().hasAll<PositionComponent>(entity))
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@@ -1236,8 +1271,28 @@ void GameWorldView::drawOverlays(QPainter& painter)
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}
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}
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// Demolish hover tint
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if (m_demolishMode && m_demolishHoverBuildingId != kInvalidBuildingId)
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// Demolish tint: while dragging a demolish box, tint every covered
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// building/site (REQ-BLD-DEMOLISH-BOX); otherwise tint the hovered one.
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if (m_demolishMode && m_boxSelecting)
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{
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for (BuildingId id : buildingsInBox(m_boxStartTile, m_boxCurrentTile))
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{
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const Building* b = m_sim->buildings().findBuilding(id);
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if (b && b->type == BuildingType::Hq) { continue; }
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const std::vector<QPoint>* cells = nullptr;
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const ConstructionSite* s = nullptr;
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if (b) { cells = &b->bodyCells; }
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else if ((s = m_sim->buildings().findSite(id))) { cells = &s->bodyCells; }
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if (cells)
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{
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for (const QPoint& cell : *cells)
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{
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painter.fillRect(tileRect(cell), m_visuals->overlays.demolishTint);
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}
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}
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}
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}
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else if (m_demolishMode && m_demolishHoverBuildingId != kInvalidBuildingId)
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{
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const Building* b = m_sim->buildings().findBuilding(m_demolishHoverBuildingId);
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if (b)
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@@ -1531,24 +1586,11 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
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}
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else if (m_demolishMode)
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{
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BuildingId hovered = buildingAtTile(tile);
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if (hovered == kInvalidBuildingId)
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{
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hovered = siteAtTile(tile);
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}
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if (hovered != kInvalidBuildingId)
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{
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const Building* b = m_sim->buildings().findBuilding(hovered);
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const bool isProtected = b && b->type == BuildingType::Hq;
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if (!isProtected)
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{
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std::shared_ptr<DemolishCommand> command =
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std::make_shared<DemolishCommand>();
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command->id = hovered;
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enqueueCommand(command);
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m_demolishHoverBuildingId = kInvalidBuildingId;
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}
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}
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// Start a demolish box drag; a plain click resolves as a 1x1 box on
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// release (REQ-BLD-DEMOLISH-CLICK, REQ-BLD-DEMOLISH-BOX).
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m_boxSelecting = true;
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m_boxStartTile = tile;
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m_boxCurrentTile = tile;
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}
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else
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{
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@@ -1636,6 +1678,7 @@ void GameWorldView::mouseMoveEvent(QMouseEvent* event)
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else if (m_demolishMode)
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{
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m_demolishHoverBuildingId = buildingAtTile(tile);
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if (m_boxSelecting) { m_boxCurrentTile = tile; }
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}
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else if (m_boxSelecting)
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{
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@@ -1657,44 +1700,33 @@ void GameWorldView::mouseReleaseEvent(QMouseEvent* event)
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{
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m_boxSelecting = false;
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const int x0 = std::min(m_boxStartTile.x(), m_boxCurrentTile.x());
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const int y0 = std::min(m_boxStartTile.y(), m_boxCurrentTile.y());
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const int x1 = std::max(m_boxStartTile.x(), m_boxCurrentTile.x());
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const int y1 = std::max(m_boxStartTile.y(), m_boxCurrentTile.y());
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const std::vector<BuildingId> boxIds =
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buildingsInBox(m_boxStartTile, m_boxCurrentTile);
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std::vector<BuildingId> boxSel;
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for (const Building& b : m_sim->buildings().allBuildings())
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if (m_demolishMode)
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{
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for (const QPoint& cell : b.bodyCells)
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// Demolish every covered building/site; the HQ is protected
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// (REQ-BLD-DEMOLISH, REQ-BLD-DEMOLISH-BOX).
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for (BuildingId id : boxIds)
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{
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if (cell.x() >= x0 && cell.x() <= x1
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&& cell.y() >= y0 && cell.y() <= y1)
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{
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boxSel.push_back(b.id);
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break;
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}
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}
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}
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for (const ConstructionSite& s : m_sim->buildings().allSites())
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{
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for (const QPoint& cell : s.bodyCells)
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{
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if (cell.x() >= x0 && cell.x() <= x1
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&& cell.y() >= y0 && cell.y() <= y1)
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{
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boxSel.push_back(s.id);
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break;
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}
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const Building* b = m_sim->buildings().findBuilding(id);
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if (b && b->type == BuildingType::Hq) { continue; }
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std::shared_ptr<DemolishCommand> command =
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std::make_shared<DemolishCommand>();
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command->id = id;
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enqueueCommand(command);
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}
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m_demolishHoverBuildingId = kInvalidBuildingId;
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return;
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}
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if (!(event->modifiers() & Qt::ControlModifier))
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{
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m_selectedBuildingIds = boxSel;
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m_selectedBuildingIds = boxIds;
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}
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else
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{
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for (BuildingId id : boxSel)
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for (BuildingId id : boxIds)
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{
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bool found = false;
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for (BuildingId sel : m_selectedBuildingIds)
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