add live ship stats panel

This commit is contained in:
2026-06-07 21:07:19 +02:00
parent 37a70ea321
commit f097e9a25f
20 changed files with 723 additions and 45 deletions

View File

@@ -9,14 +9,24 @@
#include <QVBoxLayout>
#include "ArenaView.h"
#include "EntityAdmin.h"
#include "HealthComponent.h"
#include "ModuleOwnerComponent.h"
#include "ShipIdentityComponent.h"
#include "ShipStatsCalculator.h"
#include "ShipStatsPanel.h"
#include "StationBodyComponent.h"
#include "WeaponComponent.h"
const double InspectWindow::kSpeeds[] = { 0.0, 0.5, 1.0, 2.0, 10.0 };
const int InspectWindow::kSpeedCount = 5;
InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
InspectWindow::InspectWindow(ArenaSimulation* sim, const GameConfig* config,
const VisualsConfig* visuals,
const std::string& arenaName, QWidget* parent)
: QWidget(parent)
, m_sim(sim)
, m_config(config)
{
setWindowTitle(tr("Inspect \u2014 %1").arg(QString::fromStdString(arenaName)));
resize(900, 700);
@@ -96,6 +106,27 @@ InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
team2Layout->addStretch();
infoLayout->addLayout(team2Layout);
// Entity stats section (right side of info panel)
QVBoxLayout* entityLayout = new QVBoxLayout();
m_entityTitleLabel = new QLabel(infoPanel);
QFont entityTitleFont = m_entityTitleLabel->font();
entityTitleFont.setBold(true);
m_entityTitleLabel->setFont(entityTitleFont);
m_entityTitleLabel->hide();
entityLayout->addWidget(m_entityTitleLabel);
m_entityStatsPanel = new ShipStatsPanel(config, infoPanel);
m_entityStatsPanel->hide();
entityLayout->addWidget(m_entityStatsPanel);
m_stationStatsLabel = new QLabel(infoPanel);
m_stationStatsLabel->setWordWrap(true);
m_stationStatsLabel->hide();
entityLayout->addWidget(m_stationStatsLabel);
entityLayout->addStretch();
infoLayout->addLayout(entityLayout);
mainLayout->addWidget(infoPanel);
}
@@ -108,6 +139,13 @@ InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
pollStatus();
setFocusPolicy(Qt::StrongFocus);
registerForEvent();
}
InspectWindow::~InspectWindow()
{
unregisterForEvent();
}
void InspectWindow::closeEvent(QCloseEvent* event)
@@ -151,6 +189,7 @@ void InspectWindow::pollStatus()
{
const ArenaStatus status = m_sim->status();
updateInfoPanel(status);
refreshEntityStats();
}
void InspectWindow::updateInfoPanel(const ArenaStatus& status)
@@ -186,3 +225,140 @@ void InspectWindow::updateInfoPanel(const ArenaStatus& status)
content->setText(lines);
}
}
void InspectWindow::handleEvent(std::shared_ptr<const EntitySelectedEvent> event)
{
if (event->entity.has_value())
{
m_selectedEntity = event->entity;
EntityAdmin& admin = m_sim->admin();
entt::entity entity = *m_selectedEntity;
if (!admin.isValid(entity))
{
m_selectedEntity = std::nullopt;
m_entityTitleLabel->hide();
m_entityStatsPanel->hide();
m_stationStatsLabel->hide();
return;
}
if (admin.hasAll<ShipIdentityComponent>(entity))
{
const ShipIdentityComponent& identity = admin.get<ShipIdentityComponent>(entity);
const HealthComponent& health = admin.get<HealthComponent>(entity);
m_entityTitleLabel->setText(tr("Ship: %1 (Lv %2)")
.arg(QString::fromStdString(identity.schematicId))
.arg(identity.level));
m_entityTitleLabel->show();
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
m_entityStatsPanel->refreshFromLive(stats, health.hp);
m_entityStatsPanel->show();
m_stationStatsLabel->hide();
}
else if (admin.hasAll<StationBodyComponent>(entity))
{
const HealthComponent& health = admin.get<HealthComponent>(entity);
m_entityTitleLabel->setText(tr("Defence Station"));
m_entityTitleLabel->show();
float totalDps = 0.0f;
float maxRange = 0.0f;
bool hasWeapons = false;
admin.forEach<ModuleOwnerComponent, WeaponComponent>(
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
{
if (owner.owner != entity) { return; }
hasWeapons = true;
totalDps += w.damage * w.fireRateHz;
if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
});
QString statsText = tr("HP: %1 / %2")
.arg(static_cast<int>(health.hp + 0.5f))
.arg(static_cast<int>(health.maxHp + 0.5f));
if (hasWeapons)
{
statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
}
m_stationStatsLabel->setText(statsText);
m_stationStatsLabel->show();
m_entityStatsPanel->hide();
}
}
else
{
m_selectedEntity = std::nullopt;
m_entityTitleLabel->hide();
m_entityStatsPanel->hide();
m_stationStatsLabel->hide();
}
}
void InspectWindow::refreshEntityStats()
{
if (!m_selectedEntity.has_value()) { return; }
EntityAdmin& admin = m_sim->admin();
entt::entity entity = *m_selectedEntity;
if (!admin.isValid(entity))
{
m_selectedEntity = std::nullopt;
m_entityTitleLabel->hide();
m_entityStatsPanel->hide();
m_stationStatsLabel->hide();
return;
}
const HealthComponent& health = admin.get<HealthComponent>(entity);
if (health.hp <= 0.0f)
{
m_selectedEntity = std::nullopt;
m_entityTitleLabel->hide();
m_entityStatsPanel->hide();
m_stationStatsLabel->hide();
return;
}
if (admin.hasAll<ShipIdentityComponent>(entity))
{
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
m_entityStatsPanel->refreshFromLive(stats, health.hp);
}
else if (admin.hasAll<StationBodyComponent>(entity))
{
float totalDps = 0.0f;
float maxRange = 0.0f;
bool hasWeapons = false;
admin.forEach<ModuleOwnerComponent, WeaponComponent>(
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
{
if (owner.owner != entity) { return; }
hasWeapons = true;
totalDps += w.damage * w.fireRateHz;
if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
});
QString statsText = tr("HP: %1 / %2")
.arg(static_cast<int>(health.hp + 0.5f))
.arg(static_cast<int>(health.maxHp + 0.5f));
if (hasWeapons)
{
statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
}
m_stationStatsLabel->setText(statsText);
}
}