add live ship stats panel
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@@ -9,14 +9,24 @@
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#include <QVBoxLayout>
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#include "ArenaView.h"
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#include "EntityAdmin.h"
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#include "HealthComponent.h"
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#include "ModuleOwnerComponent.h"
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#include "ShipIdentityComponent.h"
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#include "ShipStatsCalculator.h"
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#include "ShipStatsPanel.h"
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#include "StationBodyComponent.h"
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#include "WeaponComponent.h"
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const double InspectWindow::kSpeeds[] = { 0.0, 0.5, 1.0, 2.0, 10.0 };
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const int InspectWindow::kSpeedCount = 5;
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InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
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InspectWindow::InspectWindow(ArenaSimulation* sim, const GameConfig* config,
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const VisualsConfig* visuals,
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const std::string& arenaName, QWidget* parent)
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: QWidget(parent)
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, m_sim(sim)
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, m_config(config)
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{
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setWindowTitle(tr("Inspect \u2014 %1").arg(QString::fromStdString(arenaName)));
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resize(900, 700);
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@@ -96,6 +106,27 @@ InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
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team2Layout->addStretch();
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infoLayout->addLayout(team2Layout);
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// Entity stats section (right side of info panel)
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QVBoxLayout* entityLayout = new QVBoxLayout();
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m_entityTitleLabel = new QLabel(infoPanel);
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QFont entityTitleFont = m_entityTitleLabel->font();
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entityTitleFont.setBold(true);
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m_entityTitleLabel->setFont(entityTitleFont);
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m_entityTitleLabel->hide();
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entityLayout->addWidget(m_entityTitleLabel);
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m_entityStatsPanel = new ShipStatsPanel(config, infoPanel);
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m_entityStatsPanel->hide();
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entityLayout->addWidget(m_entityStatsPanel);
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m_stationStatsLabel = new QLabel(infoPanel);
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m_stationStatsLabel->setWordWrap(true);
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m_stationStatsLabel->hide();
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entityLayout->addWidget(m_stationStatsLabel);
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entityLayout->addStretch();
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infoLayout->addLayout(entityLayout);
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mainLayout->addWidget(infoPanel);
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}
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@@ -108,6 +139,13 @@ InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
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pollStatus();
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setFocusPolicy(Qt::StrongFocus);
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registerForEvent();
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}
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InspectWindow::~InspectWindow()
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{
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unregisterForEvent();
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}
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void InspectWindow::closeEvent(QCloseEvent* event)
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@@ -151,6 +189,7 @@ void InspectWindow::pollStatus()
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{
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const ArenaStatus status = m_sim->status();
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updateInfoPanel(status);
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refreshEntityStats();
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}
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void InspectWindow::updateInfoPanel(const ArenaStatus& status)
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@@ -186,3 +225,140 @@ void InspectWindow::updateInfoPanel(const ArenaStatus& status)
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content->setText(lines);
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}
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}
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void InspectWindow::handleEvent(std::shared_ptr<const EntitySelectedEvent> event)
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{
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if (event->entity.has_value())
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{
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m_selectedEntity = event->entity;
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EntityAdmin& admin = m_sim->admin();
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entt::entity entity = *m_selectedEntity;
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if (!admin.isValid(entity))
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{
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m_selectedEntity = std::nullopt;
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m_entityTitleLabel->hide();
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m_entityStatsPanel->hide();
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m_stationStatsLabel->hide();
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return;
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}
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if (admin.hasAll<ShipIdentityComponent>(entity))
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{
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const ShipIdentityComponent& identity = admin.get<ShipIdentityComponent>(entity);
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const HealthComponent& health = admin.get<HealthComponent>(entity);
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m_entityTitleLabel->setText(tr("Ship: %1 (Lv %2)")
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.arg(QString::fromStdString(identity.schematicId))
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.arg(identity.level));
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m_entityTitleLabel->show();
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const ShipStats stats = buildShipStatsFromEntity(admin, entity);
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m_entityStatsPanel->refreshFromLive(stats, health.hp);
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m_entityStatsPanel->show();
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m_stationStatsLabel->hide();
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}
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else if (admin.hasAll<StationBodyComponent>(entity))
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{
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const HealthComponent& health = admin.get<HealthComponent>(entity);
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m_entityTitleLabel->setText(tr("Defence Station"));
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m_entityTitleLabel->show();
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float totalDps = 0.0f;
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float maxRange = 0.0f;
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bool hasWeapons = false;
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admin.forEach<ModuleOwnerComponent, WeaponComponent>(
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[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
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{
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if (owner.owner != entity) { return; }
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hasWeapons = true;
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totalDps += w.damage * w.fireRateHz;
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if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
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});
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QString statsText = tr("HP: %1 / %2")
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.arg(static_cast<int>(health.hp + 0.5f))
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.arg(static_cast<int>(health.maxHp + 0.5f));
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if (hasWeapons)
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{
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statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
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statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
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}
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m_stationStatsLabel->setText(statsText);
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m_stationStatsLabel->show();
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m_entityStatsPanel->hide();
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}
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}
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else
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{
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m_selectedEntity = std::nullopt;
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m_entityTitleLabel->hide();
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m_entityStatsPanel->hide();
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m_stationStatsLabel->hide();
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}
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}
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void InspectWindow::refreshEntityStats()
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{
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if (!m_selectedEntity.has_value()) { return; }
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EntityAdmin& admin = m_sim->admin();
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entt::entity entity = *m_selectedEntity;
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if (!admin.isValid(entity))
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{
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m_selectedEntity = std::nullopt;
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m_entityTitleLabel->hide();
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m_entityStatsPanel->hide();
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m_stationStatsLabel->hide();
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return;
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}
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const HealthComponent& health = admin.get<HealthComponent>(entity);
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if (health.hp <= 0.0f)
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{
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m_selectedEntity = std::nullopt;
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m_entityTitleLabel->hide();
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m_entityStatsPanel->hide();
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m_stationStatsLabel->hide();
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return;
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}
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if (admin.hasAll<ShipIdentityComponent>(entity))
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{
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const ShipStats stats = buildShipStatsFromEntity(admin, entity);
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m_entityStatsPanel->refreshFromLive(stats, health.hp);
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}
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else if (admin.hasAll<StationBodyComponent>(entity))
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{
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float totalDps = 0.0f;
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float maxRange = 0.0f;
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bool hasWeapons = false;
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admin.forEach<ModuleOwnerComponent, WeaponComponent>(
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[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
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{
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if (owner.owner != entity) { return; }
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hasWeapons = true;
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totalDps += w.damage * w.fireRateHz;
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if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
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});
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QString statsText = tr("HP: %1 / %2")
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.arg(static_cast<int>(health.hp + 0.5f))
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.arg(static_cast<int>(health.maxHp + 0.5f));
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if (hasWeapons)
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{
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statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
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statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
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}
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m_stationStatsLabel->setText(statsText);
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}
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}
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