add live ship stats panel
This commit is contained in:
@@ -4,12 +4,16 @@
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#include <cmath>
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#include <optional>
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#include <QMouseEvent>
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#include <QPainter>
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#include <QPoint>
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#include "ArenaSimulation.h"
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#include "Building.h"
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#include "BuildingSystem.h"
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#include "EntityHitTest.h"
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#include "EntitySelectedEvent.h"
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#include "EventManager.h"
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#include "FacingComponent.h"
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#include "FactionComponent.h"
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#include "HealthComponent.h"
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@@ -198,6 +202,37 @@ std::optional<QVector2D> ArenaView::entityPosition(entt::entity entity) const
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return m_sim->admin().get<PositionComponent>(entity).value;
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}
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QVector2D ArenaView::widgetToWorld(QPoint widgetPt) const
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{
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const float px = tilePx();
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if (px < 0.001f) { return QVector2D(0.0f, 0.0f); }
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return QVector2D(static_cast<float>(widgetPt.x()) / px,
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static_cast<float>(widgetPt.y()) / px);
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}
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void ArenaView::mousePressEvent(QMouseEvent* event)
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{
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if (event->button() == Qt::LeftButton)
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{
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const QVector2D worldPos = widgetToWorld(event->pos());
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entt::entity hit = entityAtWorldPos(m_sim->admin(), worldPos);
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if (hit != entt::null)
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{
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m_selectedEntity = hit;
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}
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else
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{
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m_selectedEntity = std::nullopt;
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}
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<EntitySelectedEvent>(m_selectedEntity));
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}
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QOpenGLWidget::mousePressEvent(event);
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}
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// ---------------------------------------------------------------------------
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// Rendering
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// ---------------------------------------------------------------------------
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@@ -268,7 +303,7 @@ void ArenaView::drawScrap(QPainter& painter)
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void ArenaView::drawStations(QPainter& painter)
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{
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m_sim->admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
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[&](entt::entity /*e*/, const StationBodyComponent& sb, const FactionComponent& f, const HealthComponent& h)
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[&](entt::entity e, const StationBodyComponent& sb, const FactionComponent& f, const HealthComponent& h)
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{
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const BuildingType visType = f.isEnemy
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? BuildingType::EnemyDefenceStation
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@@ -304,6 +339,13 @@ void ArenaView::drawStations(QPainter& painter)
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painter.fillRect(QRectF(bboxRect.left(), barY, barW * static_cast<qreal>(fraction), barH),
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f.isEnemy ? QColor(200, 60, 60) : QColor(60, 200, 60));
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}
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if (m_selectedEntity.has_value() && *m_selectedEntity == e)
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{
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painter.setPen(QPen(QColor(255, 255, 0), 2));
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painter.setBrush(Qt::NoBrush);
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painter.drawRect(bboxRect.adjusted(-2, -2, 2, 2));
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}
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});
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}
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@@ -311,7 +353,7 @@ void ArenaView::drawShips(QPainter& painter)
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{
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m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
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FactionComponent, HealthComponent>(
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[&](entt::entity /*e*/, const ShipIdentityComponent& si,
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[&](entt::entity e, const ShipIdentityComponent& si,
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const PositionComponent& pos, const FacingComponent& facing,
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const FactionComponent& fac, const HealthComponent& h)
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{
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@@ -349,6 +391,14 @@ void ArenaView::drawShips(QPainter& painter)
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painter.fillRect(QRectF(barX, barY, barW * static_cast<qreal>(fraction), barH),
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fac.isEnemy ? QColor(200, 60, 60) : QColor(60, 200, 60));
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}
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if (m_selectedEntity.has_value() && *m_selectedEntity == e)
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{
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const qreal radius = static_cast<qreal>(tilePx()) * 0.55;
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painter.setPen(QPen(QColor(255, 255, 0), 2));
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painter.setBrush(Qt::NoBrush);
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painter.drawEllipse(center, radius, radius);
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}
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});
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <optional>
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#include <random>
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#include <vector>
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@@ -11,6 +12,7 @@
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#include "FireEvent.h"
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#include "entt/entity/entity.hpp"
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#include "EntitySelectedEvent.h"
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#include "Tick.h"
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#include "TickDriver.h"
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#include "VisualsConfig.h"
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@@ -37,6 +39,7 @@ signals:
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protected:
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void paintGL() override;
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void mousePressEvent(QMouseEvent* event) override;
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private slots:
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void onFrame();
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@@ -55,6 +58,7 @@ private:
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QRectF tileRect(QPoint tile) const;
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std::optional<QVector2D> entityPosition(entt::entity entity) const;
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QVector2D widgetToWorld(QPoint widgetPt) const;
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struct ActiveBeam
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{
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@@ -79,4 +83,6 @@ private:
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std::vector<ActiveBeam> m_activeBeams;
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bool m_finishedEmitted;
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std::optional<entt::entity> m_selectedEntity;
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};
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@@ -209,7 +209,7 @@ void BalancingWindow::inspectArena(int index)
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entry.widget->updateStatus(m_inspectedSim->status());
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m_inspectWindow = new InspectWindow(
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m_inspectedSim.get(), &m_visuals, entry.config.name, nullptr);
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m_inspectedSim.get(), &m_gameConfig, &m_visuals, entry.config.name, nullptr);
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connect(m_inspectWindow, &InspectWindow::closed,
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this, &BalancingWindow::closeInspectWindow);
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@@ -6,6 +6,7 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/BalancingConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/BalancingWindow.h
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${CMAKE_CURRENT_SOURCE_DIR}/InspectWindow.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/ShipStatsPanel.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.h
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PARENT_SCOPE
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@@ -20,6 +21,7 @@ SET(SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/BalancingConfig.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/BalancingWindow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/InspectWindow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/ShipStatsPanel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../ui/VisualsLoader.cpp
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PARENT_SCOPE
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)
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@@ -9,14 +9,24 @@
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#include <QVBoxLayout>
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#include "ArenaView.h"
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#include "EntityAdmin.h"
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#include "HealthComponent.h"
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#include "ModuleOwnerComponent.h"
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#include "ShipIdentityComponent.h"
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#include "ShipStatsCalculator.h"
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#include "ShipStatsPanel.h"
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#include "StationBodyComponent.h"
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#include "WeaponComponent.h"
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const double InspectWindow::kSpeeds[] = { 0.0, 0.5, 1.0, 2.0, 10.0 };
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const int InspectWindow::kSpeedCount = 5;
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InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
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InspectWindow::InspectWindow(ArenaSimulation* sim, const GameConfig* config,
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const VisualsConfig* visuals,
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const std::string& arenaName, QWidget* parent)
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: QWidget(parent)
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, m_sim(sim)
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, m_config(config)
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{
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setWindowTitle(tr("Inspect \u2014 %1").arg(QString::fromStdString(arenaName)));
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resize(900, 700);
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@@ -96,6 +106,27 @@ InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
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team2Layout->addStretch();
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infoLayout->addLayout(team2Layout);
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// Entity stats section (right side of info panel)
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QVBoxLayout* entityLayout = new QVBoxLayout();
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m_entityTitleLabel = new QLabel(infoPanel);
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QFont entityTitleFont = m_entityTitleLabel->font();
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entityTitleFont.setBold(true);
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m_entityTitleLabel->setFont(entityTitleFont);
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m_entityTitleLabel->hide();
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entityLayout->addWidget(m_entityTitleLabel);
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m_entityStatsPanel = new ShipStatsPanel(config, infoPanel);
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m_entityStatsPanel->hide();
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entityLayout->addWidget(m_entityStatsPanel);
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m_stationStatsLabel = new QLabel(infoPanel);
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m_stationStatsLabel->setWordWrap(true);
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m_stationStatsLabel->hide();
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entityLayout->addWidget(m_stationStatsLabel);
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entityLayout->addStretch();
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infoLayout->addLayout(entityLayout);
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mainLayout->addWidget(infoPanel);
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}
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@@ -108,6 +139,13 @@ InspectWindow::InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
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pollStatus();
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setFocusPolicy(Qt::StrongFocus);
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registerForEvent();
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}
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InspectWindow::~InspectWindow()
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{
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unregisterForEvent();
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}
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void InspectWindow::closeEvent(QCloseEvent* event)
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@@ -151,6 +189,7 @@ void InspectWindow::pollStatus()
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{
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const ArenaStatus status = m_sim->status();
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updateInfoPanel(status);
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refreshEntityStats();
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}
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void InspectWindow::updateInfoPanel(const ArenaStatus& status)
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@@ -186,3 +225,140 @@ void InspectWindow::updateInfoPanel(const ArenaStatus& status)
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content->setText(lines);
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}
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}
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void InspectWindow::handleEvent(std::shared_ptr<const EntitySelectedEvent> event)
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{
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if (event->entity.has_value())
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{
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m_selectedEntity = event->entity;
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EntityAdmin& admin = m_sim->admin();
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entt::entity entity = *m_selectedEntity;
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if (!admin.isValid(entity))
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{
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m_selectedEntity = std::nullopt;
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m_entityTitleLabel->hide();
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m_entityStatsPanel->hide();
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m_stationStatsLabel->hide();
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return;
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}
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if (admin.hasAll<ShipIdentityComponent>(entity))
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{
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const ShipIdentityComponent& identity = admin.get<ShipIdentityComponent>(entity);
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const HealthComponent& health = admin.get<HealthComponent>(entity);
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m_entityTitleLabel->setText(tr("Ship: %1 (Lv %2)")
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.arg(QString::fromStdString(identity.schematicId))
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.arg(identity.level));
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m_entityTitleLabel->show();
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const ShipStats stats = buildShipStatsFromEntity(admin, entity);
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m_entityStatsPanel->refreshFromLive(stats, health.hp);
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m_entityStatsPanel->show();
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m_stationStatsLabel->hide();
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}
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else if (admin.hasAll<StationBodyComponent>(entity))
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{
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const HealthComponent& health = admin.get<HealthComponent>(entity);
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m_entityTitleLabel->setText(tr("Defence Station"));
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m_entityTitleLabel->show();
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float totalDps = 0.0f;
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float maxRange = 0.0f;
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bool hasWeapons = false;
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admin.forEach<ModuleOwnerComponent, WeaponComponent>(
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[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
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{
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if (owner.owner != entity) { return; }
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hasWeapons = true;
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totalDps += w.damage * w.fireRateHz;
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if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
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});
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QString statsText = tr("HP: %1 / %2")
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.arg(static_cast<int>(health.hp + 0.5f))
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.arg(static_cast<int>(health.maxHp + 0.5f));
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if (hasWeapons)
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{
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statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
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statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
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}
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m_stationStatsLabel->setText(statsText);
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m_stationStatsLabel->show();
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m_entityStatsPanel->hide();
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}
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}
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else
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{
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m_selectedEntity = std::nullopt;
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m_entityTitleLabel->hide();
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m_entityStatsPanel->hide();
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m_stationStatsLabel->hide();
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}
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}
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void InspectWindow::refreshEntityStats()
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{
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if (!m_selectedEntity.has_value()) { return; }
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EntityAdmin& admin = m_sim->admin();
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entt::entity entity = *m_selectedEntity;
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if (!admin.isValid(entity))
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{
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m_selectedEntity = std::nullopt;
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m_entityTitleLabel->hide();
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m_entityStatsPanel->hide();
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m_stationStatsLabel->hide();
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return;
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}
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const HealthComponent& health = admin.get<HealthComponent>(entity);
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if (health.hp <= 0.0f)
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{
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m_selectedEntity = std::nullopt;
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m_entityTitleLabel->hide();
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m_entityStatsPanel->hide();
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m_stationStatsLabel->hide();
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return;
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}
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if (admin.hasAll<ShipIdentityComponent>(entity))
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{
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const ShipStats stats = buildShipStatsFromEntity(admin, entity);
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m_entityStatsPanel->refreshFromLive(stats, health.hp);
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}
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else if (admin.hasAll<StationBodyComponent>(entity))
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{
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float totalDps = 0.0f;
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float maxRange = 0.0f;
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bool hasWeapons = false;
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admin.forEach<ModuleOwnerComponent, WeaponComponent>(
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[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
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{
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if (owner.owner != entity) { return; }
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hasWeapons = true;
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totalDps += w.damage * w.fireRateHz;
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if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
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});
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QString statsText = tr("HP: %1 / %2")
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.arg(static_cast<int>(health.hp + 0.5f))
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.arg(static_cast<int>(health.maxHp + 0.5f));
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if (hasWeapons)
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{
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statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
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statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
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}
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m_stationStatsLabel->setText(statsText);
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}
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <optional>
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#include <string>
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#include <vector>
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@@ -8,18 +9,27 @@
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#include <QTimer>
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#include <QWidget>
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#include "entt/entity/entity.hpp"
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#include "ArenaSimulation.h"
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#include "EntitySelectedEvent.h"
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#include "EventHandler.h"
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#include "GameConfig.h"
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#include "VisualsConfig.h"
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class ArenaView;
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class ShipStatsPanel;
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class InspectWindow : public QWidget
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class InspectWindow : public QWidget,
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public EventHandler<EntitySelectedEvent>
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{
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Q_OBJECT
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public:
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InspectWindow(ArenaSimulation* sim, const VisualsConfig* visuals,
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InspectWindow(ArenaSimulation* sim, const GameConfig* config,
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const VisualsConfig* visuals,
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const std::string& arenaName, QWidget* parent = nullptr);
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~InspectWindow() override;
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signals:
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void closed();
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@@ -28,6 +38,9 @@ protected:
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void closeEvent(QCloseEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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private:
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void handleEvent(std::shared_ptr<const EntitySelectedEvent> event) override;
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private slots:
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void onSpeedButton(int index);
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void onSpeedChanged(double multiplier);
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@@ -35,9 +48,11 @@ private slots:
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private:
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void updateInfoPanel(const ArenaStatus& status);
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void refreshEntityStats();
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ArenaSimulation* m_sim;
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ArenaView* m_arenaView;
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ArenaSimulation* m_sim;
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const GameConfig* m_config;
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ArenaView* m_arenaView;
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std::vector<QPushButton*> m_speedButtons;
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QLabel* m_team1Header;
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@@ -46,6 +61,11 @@ private:
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QLabel* m_team2Content;
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QTimer* m_pollTimer;
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std::optional<entt::entity> m_selectedEntity;
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QLabel* m_entityTitleLabel;
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ShipStatsPanel* m_entityStatsPanel;
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QLabel* m_stationStatsLabel;
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static const double kSpeeds[];
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static const int kSpeedCount;
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};
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@@ -3,6 +3,7 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/TracePrintRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/TickAdvancedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/BuildingBlocksChangedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/EntitySelectedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/GameSpeedChangedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/BossWaveUpdatedEvent.h
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PARENT_SCOPE
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21
src/lib/eventsystem/event/EntitySelectedEvent.h
Normal file
21
src/lib/eventsystem/event/EntitySelectedEvent.h
Normal file
@@ -0,0 +1,21 @@
|
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#ifndef ENTITY_SELECTED_EVENT_H
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#define ENTITY_SELECTED_EVENT_H
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||||
|
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#include <optional>
|
||||
|
||||
#include "entt/entity/entity.hpp"
|
||||
|
||||
#include "Event.h"
|
||||
|
||||
class EntitySelectedEvent : public Event
|
||||
{
|
||||
public:
|
||||
explicit EntitySelectedEvent(std::optional<entt::entity> entity)
|
||||
: entity(entity)
|
||||
{
|
||||
}
|
||||
|
||||
const std::optional<entt::entity> entity;
|
||||
};
|
||||
|
||||
#endif // ENTITY_SELECTED_EVENT_H
|
||||
@@ -5,6 +5,7 @@ SET(HDRS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/BeltSystem.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Building.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/BuildingSystem.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/EntityHitTest.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayout.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutBlueprint.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsCalculator.h
|
||||
@@ -18,6 +19,7 @@ SET(SRCS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/TickDriver.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/BeltSystem.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/BuildingSystem.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/EntityHitTest.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsCalculator.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/WaveSystem.cpp
|
||||
PARENT_SCOPE
|
||||
|
||||
56
src/lib/sim/EntityHitTest.cpp
Normal file
56
src/lib/sim/EntityHitTest.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#include "EntityHitTest.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "EntityAdmin.h"
|
||||
#include "PositionComponent.h"
|
||||
#include "StationBodyComponent.h"
|
||||
#include "HealthComponent.h"
|
||||
|
||||
entt::entity entityAtWorldPos(EntityAdmin& admin, QVector2D worldPos)
|
||||
{
|
||||
const QPoint tile(static_cast<int>(std::floor(worldPos.x())),
|
||||
static_cast<int>(std::floor(worldPos.y())));
|
||||
|
||||
entt::entity stationHit = entt::null;
|
||||
admin.forEach<StationBodyComponent, HealthComponent>(
|
||||
[&](entt::entity entity, const StationBodyComponent& sb, const HealthComponent& h)
|
||||
{
|
||||
if (stationHit != entt::null) { return; }
|
||||
if (h.hp <= 0.0f) { return; }
|
||||
for (const QPoint& cell : sb.bodyCells)
|
||||
{
|
||||
if (cell == tile)
|
||||
{
|
||||
stationHit = entity;
|
||||
return;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (stationHit != entt::null)
|
||||
{
|
||||
return stationHit;
|
||||
}
|
||||
|
||||
constexpr float kShipHitRadiusSquared = 0.5f * 0.5f;
|
||||
entt::entity bestShip = entt::null;
|
||||
float bestDistSquared = kShipHitRadiusSquared;
|
||||
|
||||
admin.forEach<PositionComponent, HealthComponent>(
|
||||
[&](entt::entity entity, const PositionComponent& pos, const HealthComponent& h)
|
||||
{
|
||||
if (h.hp <= 0.0f) { return; }
|
||||
if (admin.hasAll<StationBodyComponent>(entity)) { return; }
|
||||
const float dx = pos.value.x() - worldPos.x();
|
||||
const float dy = pos.value.y() - worldPos.y();
|
||||
const float distSquared = dx * dx + dy * dy;
|
||||
if (distSquared < bestDistSquared)
|
||||
{
|
||||
bestDistSquared = distSquared;
|
||||
bestShip = entity;
|
||||
}
|
||||
});
|
||||
|
||||
return bestShip;
|
||||
}
|
||||
9
src/lib/sim/EntityHitTest.h
Normal file
9
src/lib/sim/EntityHitTest.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <QVector2D>
|
||||
|
||||
#include "entt/entity/entity.hpp"
|
||||
|
||||
class EntityAdmin;
|
||||
|
||||
entt::entity entityAtWorldPos(EntityAdmin& admin, QVector2D worldPos);
|
||||
@@ -3,6 +3,16 @@
|
||||
#include <map>
|
||||
#include <utility>
|
||||
|
||||
#include "DynamicBodyComponent.h"
|
||||
#include "EntityAdmin.h"
|
||||
#include "HealthComponent.h"
|
||||
#include "ModuleOwnerComponent.h"
|
||||
#include "RepairToolComponent.h"
|
||||
#include "SalvageCargoComponent.h"
|
||||
#include "SensorRangeComponent.h"
|
||||
#include "Tick.h"
|
||||
#include "WeaponComponent.h"
|
||||
|
||||
ShipStats calculateShipStats(const GameConfig& config,
|
||||
const std::string& shipId,
|
||||
int level,
|
||||
@@ -216,3 +226,68 @@ ShipStats calculateShipStats(const GameConfig& config,
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ShipStats buildShipStatsFromEntity(const EntityAdmin& admin, entt::entity shipEntity)
|
||||
{
|
||||
ShipStats result{};
|
||||
|
||||
const HealthComponent& health = admin.get<HealthComponent>(shipEntity);
|
||||
const DynamicBodyComponent& body = admin.get<DynamicBodyComponent>(shipEntity);
|
||||
const SensorRangeComponent& sensor = admin.get<SensorRangeComponent>(shipEntity);
|
||||
|
||||
result.hp = health.maxHp;
|
||||
result.maxSpeed_tps = body.maxSpeed_tpt * kTickRateHz;
|
||||
result.sensorRange_tiles = sensor.value_tiles;
|
||||
result.mainAcceleration_tpss = body.mainAcceleration_tptt * kTickRateHz * kTickRateHz;
|
||||
result.maneuveringAcceleration_tpss = body.maneuveringAcceleration_tptt * kTickRateHz * kTickRateHz;
|
||||
result.angularAcceleration_radpss = body.maxAngularAcceleration_rptt * kTickRateHz * kTickRateHz;
|
||||
result.maxRotationSpeed_radps = body.maxRotationSpeed_rpt * kTickRateHz;
|
||||
|
||||
float weaponDps = 0.0f;
|
||||
float weaponMaxRange = 0.0f;
|
||||
bool hasWeapons = false;
|
||||
|
||||
float salvageRate = 0.0f;
|
||||
float salvageMaxRange = 0.0f;
|
||||
bool hasSalvage = false;
|
||||
|
||||
float repairRate = 0.0f;
|
||||
float repairMaxRange = 0.0f;
|
||||
bool hasRepair = false;
|
||||
|
||||
admin.forEach<ModuleOwnerComponent, WeaponComponent>(
|
||||
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
|
||||
{
|
||||
if (owner.owner != shipEntity) { return; }
|
||||
hasWeapons = true;
|
||||
weaponDps += w.damage * w.fireRateHz;
|
||||
if (w.range_tiles > weaponMaxRange) { weaponMaxRange = w.range_tiles; }
|
||||
});
|
||||
|
||||
admin.forEach<ModuleOwnerComponent, SalvageCargoComponent>(
|
||||
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const SalvageCargoComponent& s)
|
||||
{
|
||||
if (owner.owner != shipEntity) { return; }
|
||||
hasSalvage = true;
|
||||
const float rate = (s.collectionIntervalTicks > 0)
|
||||
? static_cast<float>(kTickRateHz) / static_cast<float>(s.collectionIntervalTicks)
|
||||
: 0.0f;
|
||||
salvageRate += rate;
|
||||
if (s.collectionRange_tiles > salvageMaxRange) { salvageMaxRange = s.collectionRange_tiles; }
|
||||
});
|
||||
|
||||
admin.forEach<ModuleOwnerComponent, RepairToolComponent>(
|
||||
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const RepairToolComponent& r)
|
||||
{
|
||||
if (owner.owner != shipEntity) { return; }
|
||||
hasRepair = true;
|
||||
repairRate += r.ratePerTick * kTickRateHz;
|
||||
if (r.range_tiles > repairMaxRange) { repairMaxRange = r.range_tiles; }
|
||||
});
|
||||
|
||||
if (hasWeapons) { result.weapons = ShipStats::WeaponStats{weaponDps, weaponMaxRange}; }
|
||||
if (hasSalvage) { result.salvage = ShipStats::SalvageStats{salvageRate, salvageMaxRange}; }
|
||||
if (hasRepair) { result.repair = ShipStats::RepairStats{repairRate, repairMaxRange}; }
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -4,9 +4,13 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "entt/entity/entity.hpp"
|
||||
|
||||
#include "GameConfig.h"
|
||||
#include "ShipLayout.h"
|
||||
|
||||
class EntityAdmin;
|
||||
|
||||
// Effective stats for a ship with a given layout, after applying all passive
|
||||
// module modifiers per REQ-MOD-STAT-CALC. Values are in display units:
|
||||
// speeds in tiles/s, ranges in tiles, accelerations in tiles/s² or rad/s².
|
||||
@@ -47,3 +51,6 @@ ShipStats calculateShipStats(const GameConfig& config,
|
||||
const std::string& shipId,
|
||||
int level,
|
||||
const std::vector<PlacedModule>& modules);
|
||||
|
||||
ShipStats buildShipStatsFromEntity(const EntityAdmin& admin, entt::entity shipEntity);
|
||||
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
#include "BeltSystem.h"
|
||||
#include "Building.h"
|
||||
#include "BuildingSystem.h"
|
||||
#include "EntityHitTest.h"
|
||||
#include "EntitySelectedEvent.h"
|
||||
#include "EventManager.h"
|
||||
#include "FacingComponent.h"
|
||||
#include "FactionComponent.h"
|
||||
@@ -338,6 +340,13 @@ QPoint GameWorldView::widgetToTile(QPoint widgetPt) const
|
||||
return QPoint(static_cast<int>(std::floor(wx)), static_cast<int>(std::floor(wy)));
|
||||
}
|
||||
|
||||
QVector2D GameWorldView::widgetToWorld(QPoint widgetPt) const
|
||||
{
|
||||
const float wx = static_cast<float>(widgetPt.x()) / tilePx() + m_scrollXTiles;
|
||||
const float wy = static_cast<float>(widgetPt.y()) / tilePx();
|
||||
return QVector2D(wx, wy);
|
||||
}
|
||||
|
||||
QRectF GameWorldView::tileRect(QPoint tile) const
|
||||
{
|
||||
const QPointF tl = tileToWidget(tile);
|
||||
@@ -834,7 +843,7 @@ void GameWorldView::drawScrap(QPainter& painter)
|
||||
void GameWorldView::drawStations(QPainter& painter)
|
||||
{
|
||||
m_sim->admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[&](entt::entity /*e*/, const StationBodyComponent& sb, const FactionComponent& f,
|
||||
[&](entt::entity e, const StationBodyComponent& sb, const FactionComponent& f,
|
||||
const HealthComponent& h)
|
||||
{
|
||||
const BuildingType visType = f.isEnemy
|
||||
@@ -860,6 +869,13 @@ void GameWorldView::drawStations(QPainter& painter)
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
painter.drawRect(bboxRect);
|
||||
|
||||
if (m_selectedEntity.has_value() && *m_selectedEntity == e)
|
||||
{
|
||||
painter.setPen(QPen(m_visuals->overlays.selectedOutline, 2));
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
painter.drawRect(bboxRect.adjusted(-2, -2, 2, 2));
|
||||
}
|
||||
|
||||
// HP bar below footprint.
|
||||
if (h.maxHp > 0.0f)
|
||||
{
|
||||
@@ -879,7 +895,7 @@ void GameWorldView::drawShips(QPainter& painter)
|
||||
{
|
||||
m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
|
||||
FactionComponent, HealthComponent>(
|
||||
[&](entt::entity /*e*/, const ShipIdentityComponent& si,
|
||||
[&](entt::entity e, const ShipIdentityComponent& si,
|
||||
const PositionComponent& pos, const FacingComponent& facing,
|
||||
const FactionComponent& fac, const HealthComponent& h)
|
||||
{
|
||||
@@ -906,6 +922,14 @@ void GameWorldView::drawShips(QPainter& painter)
|
||||
painter.setBrush(it->second.fill);
|
||||
painter.drawPolygon(tri);
|
||||
|
||||
if (m_selectedEntity.has_value() && *m_selectedEntity == e)
|
||||
{
|
||||
painter.setPen(QPen(m_visuals->overlays.selectedOutline, 2));
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
const qreal r = static_cast<qreal>(fwd) + 2.0;
|
||||
painter.drawEllipse(center, r, r);
|
||||
}
|
||||
|
||||
if (h.maxHp > 0.0f)
|
||||
{
|
||||
const float fraction = std::max(0.0f, h.hp / h.maxHp);
|
||||
@@ -1271,41 +1295,62 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildingId id = buildingAtTile(tile);
|
||||
if (id == kInvalidBuildingId)
|
||||
const QVector2D worldPos = widgetToWorld(event->pos());
|
||||
const entt::entity hitEntity = entityAtWorldPos(m_sim->admin(), worldPos);
|
||||
|
||||
if (hitEntity != entt::null)
|
||||
{
|
||||
id = siteAtTile(tile);
|
||||
}
|
||||
if (id != kInvalidBuildingId)
|
||||
{
|
||||
if (event->modifiers() & Qt::ControlModifier)
|
||||
{
|
||||
bool found = false;
|
||||
std::vector<BuildingId> newSel;
|
||||
for (BuildingId sel : m_selectedBuildingIds)
|
||||
{
|
||||
if (sel == id) { found = true; }
|
||||
else { newSel.push_back(sel); }
|
||||
}
|
||||
if (!found) { newSel.push_back(id); }
|
||||
m_selectedBuildingIds = newSel;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_selectedBuildingIds = { id };
|
||||
}
|
||||
m_selectedBuildingIds.clear();
|
||||
emit selectionChanged(m_selectedBuildingIds);
|
||||
m_selectedEntity = hitEntity;
|
||||
EventManager::getInstance()->sendEventImmediately(
|
||||
std::make_shared<EntitySelectedEvent>(hitEntity));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(event->modifiers() & Qt::ControlModifier))
|
||||
if (m_selectedEntity.has_value())
|
||||
{
|
||||
m_selectedBuildingIds.clear();
|
||||
m_selectedEntity = std::nullopt;
|
||||
EventManager::getInstance()->sendEventImmediately(
|
||||
std::make_shared<EntitySelectedEvent>(std::nullopt));
|
||||
}
|
||||
|
||||
BuildingId id = buildingAtTile(tile);
|
||||
if (id == kInvalidBuildingId)
|
||||
{
|
||||
id = siteAtTile(tile);
|
||||
}
|
||||
if (id != kInvalidBuildingId)
|
||||
{
|
||||
if (event->modifiers() & Qt::ControlModifier)
|
||||
{
|
||||
bool found = false;
|
||||
std::vector<BuildingId> newSel;
|
||||
for (BuildingId sel : m_selectedBuildingIds)
|
||||
{
|
||||
if (sel == id) { found = true; }
|
||||
else { newSel.push_back(sel); }
|
||||
}
|
||||
if (!found) { newSel.push_back(id); }
|
||||
m_selectedBuildingIds = newSel;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_selectedBuildingIds = { id };
|
||||
}
|
||||
emit selectionChanged(m_selectedBuildingIds);
|
||||
}
|
||||
m_boxSelecting = true;
|
||||
m_boxStartTile = tile;
|
||||
m_boxCurrentTile = tile;
|
||||
else
|
||||
{
|
||||
if (!(event->modifiers() & Qt::ControlModifier))
|
||||
{
|
||||
m_selectedBuildingIds.clear();
|
||||
emit selectionChanged(m_selectedBuildingIds);
|
||||
}
|
||||
m_boxSelecting = true;
|
||||
m_boxStartTile = tile;
|
||||
m_boxCurrentTile = tile;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "FireEvent.h"
|
||||
|
||||
#include "entt/entity/entity.hpp"
|
||||
#include "EntitySelectedEvent.h"
|
||||
#include "GameConfig.h"
|
||||
#include "Rotation.h"
|
||||
#include "Tick.h"
|
||||
@@ -106,6 +107,7 @@ private:
|
||||
const BuildingDef* findBuildingDef(BuildingType type) const;
|
||||
BuildingId buildingAtTile(QPoint tile) const;
|
||||
BuildingId siteAtTile(QPoint tile) const;
|
||||
QVector2D widgetToWorld(QPoint widgetPt) const;
|
||||
|
||||
void drawPortGlyph(QPainter& painter, QPoint bodyTile,
|
||||
Rotation direction, const QColor& color);
|
||||
@@ -166,6 +168,7 @@ private:
|
||||
bool m_debugDraw;
|
||||
|
||||
std::vector<BuildingId> m_selectedBuildingIds;
|
||||
std::optional<entt::entity> m_selectedEntity;
|
||||
bool m_boxSelecting;
|
||||
QPoint m_boxStartTile;
|
||||
QPoint m_boxCurrentTile;
|
||||
|
||||
@@ -13,6 +13,16 @@
|
||||
#include <QVBoxLayout>
|
||||
|
||||
#include "BeltSystem.h"
|
||||
#include "DynamicBodyComponent.h"
|
||||
#include "EntityAdmin.h"
|
||||
#include "EntitySelectedEvent.h"
|
||||
#include "FactionComponent.h"
|
||||
#include "HealthComponent.h"
|
||||
#include "ModuleOwnerComponent.h"
|
||||
#include "ShipIdentityComponent.h"
|
||||
#include "ShipStatsCalculator.h"
|
||||
#include "ShipStatsPanel.h"
|
||||
#include "StationBodyComponent.h"
|
||||
#include "TickAdvancedEvent.h"
|
||||
#include "Building.h"
|
||||
#include "BuildingSystem.h"
|
||||
@@ -22,6 +32,7 @@
|
||||
#include "Rotation.h"
|
||||
#include "ShipLayoutPreview.h"
|
||||
#include "Simulation.h"
|
||||
#include "WeaponComponent.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
@@ -136,19 +147,39 @@ SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
|
||||
connect(m_filterBList, &QListWidget::itemChanged,
|
||||
this, &SelectedBuildingPanel::onSplitterFilterChanged);
|
||||
|
||||
m_entityTitleLabel = new QLabel(this);
|
||||
QFont titleFont = m_entityTitleLabel->font();
|
||||
titleFont.setBold(true);
|
||||
m_entityTitleLabel->setFont(titleFont);
|
||||
m_layout->addWidget(m_entityTitleLabel);
|
||||
m_entityTitleLabel->hide();
|
||||
|
||||
m_entityStatsPanel = new ShipStatsPanel(config, this);
|
||||
m_layout->addWidget(m_entityStatsPanel);
|
||||
m_entityStatsPanel->hide();
|
||||
|
||||
m_stationStatsLabel = new QLabel(this);
|
||||
m_stationStatsLabel->setWordWrap(true);
|
||||
m_layout->addWidget(m_stationStatsLabel);
|
||||
m_stationStatsLabel->hide();
|
||||
|
||||
buildEmpty();
|
||||
|
||||
registerForEvent();
|
||||
registerForEvents();
|
||||
}
|
||||
|
||||
SelectedBuildingPanel::~SelectedBuildingPanel()
|
||||
{
|
||||
unregisterForEvent();
|
||||
unregisterForEvents();
|
||||
}
|
||||
|
||||
void SelectedBuildingPanel::onSelectionChanged(const std::vector<BuildingId>& ids)
|
||||
{
|
||||
m_selectedBuildingIds = ids;
|
||||
if (!ids.empty())
|
||||
{
|
||||
clearEntityDisplay();
|
||||
}
|
||||
rebuild();
|
||||
}
|
||||
|
||||
@@ -168,7 +199,7 @@ void SelectedBuildingPanel::rebuild()
|
||||
}
|
||||
}
|
||||
|
||||
void SelectedBuildingPanel::buildEmpty()
|
||||
void SelectedBuildingPanel::clearContent()
|
||||
{
|
||||
m_singleBuildingId = kInvalidBuildingId;
|
||||
m_titleLabel->hide();
|
||||
@@ -183,6 +214,14 @@ void SelectedBuildingPanel::buildEmpty()
|
||||
m_buffersLabel->hide();
|
||||
}
|
||||
|
||||
void SelectedBuildingPanel::buildEmpty()
|
||||
{
|
||||
clearContent();
|
||||
m_entityTitleLabel->hide();
|
||||
m_entityStatsPanel->hide();
|
||||
m_stationStatsLabel->hide();
|
||||
}
|
||||
|
||||
void SelectedBuildingPanel::buildSingle(BuildingId id)
|
||||
{
|
||||
m_singleBuildingId = id;
|
||||
@@ -498,12 +537,16 @@ const ShipDef* SelectedBuildingPanel::findShipDef(const std::string& id) const
|
||||
|
||||
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const TickAdvancedEvent> /*event*/)
|
||||
{
|
||||
if (m_selectedEntity.has_value())
|
||||
{
|
||||
refreshEntityStats();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_singleBuildingId == kInvalidBuildingId) { return; }
|
||||
const Building* b = m_sim->buildings().findBuilding(m_singleBuildingId);
|
||||
if (b)
|
||||
{
|
||||
// If the panel was last showing this id as a construction site, the
|
||||
// full building UI (recipe combo, ports, etc.) hasn't been built yet.
|
||||
if (m_titleLabel->text().startsWith(tr("(Building) ")))
|
||||
{
|
||||
rebuild();
|
||||
@@ -688,3 +731,129 @@ void SelectedBuildingPanel::onClearBelt()
|
||||
m_sim->belts().clearTiles(tiles);
|
||||
}
|
||||
}
|
||||
|
||||
void SelectedBuildingPanel::handleEvent(std::shared_ptr<const EntitySelectedEvent> event)
|
||||
{
|
||||
if (event->entity.has_value())
|
||||
{
|
||||
m_selectedEntity = event->entity;
|
||||
m_selectedBuildingIds.clear();
|
||||
clearContent();
|
||||
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
entt::entity entity = *m_selectedEntity;
|
||||
|
||||
if (!admin.isValid(entity))
|
||||
{
|
||||
clearEntityDisplay();
|
||||
return;
|
||||
}
|
||||
|
||||
if (admin.hasAll<ShipIdentityComponent>(entity))
|
||||
{
|
||||
buildEntityShip(entity);
|
||||
}
|
||||
else if (admin.hasAll<StationBodyComponent>(entity))
|
||||
{
|
||||
buildEntityStation(entity);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
clearEntityDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
void SelectedBuildingPanel::buildEntityShip(entt::entity entity)
|
||||
{
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
const ShipIdentityComponent& identity = admin.get<ShipIdentityComponent>(entity);
|
||||
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
||||
|
||||
m_entityTitleLabel->setText(tr("Ship: %1 (Lv %2)")
|
||||
.arg(QString::fromStdString(identity.schematicId))
|
||||
.arg(identity.level));
|
||||
m_entityTitleLabel->show();
|
||||
|
||||
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
|
||||
m_entityStatsPanel->refreshFromLive(stats, health.hp);
|
||||
m_entityStatsPanel->show();
|
||||
|
||||
m_stationStatsLabel->hide();
|
||||
}
|
||||
|
||||
void SelectedBuildingPanel::buildEntityStation(entt::entity entity)
|
||||
{
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
||||
|
||||
m_entityTitleLabel->setText(tr("Defence Station"));
|
||||
m_entityTitleLabel->show();
|
||||
|
||||
float totalDps = 0.0f;
|
||||
float maxRange = 0.0f;
|
||||
bool hasWeapons = false;
|
||||
|
||||
admin.forEach<ModuleOwnerComponent, WeaponComponent>(
|
||||
[&](entt::entity /*child*/, const ModuleOwnerComponent& owner, const WeaponComponent& w)
|
||||
{
|
||||
if (owner.owner != entity) { return; }
|
||||
hasWeapons = true;
|
||||
totalDps += w.damage * w.fireRateHz;
|
||||
if (w.range_tiles > maxRange) { maxRange = w.range_tiles; }
|
||||
});
|
||||
|
||||
QString statsText = tr("HP: %1 / %2")
|
||||
.arg(static_cast<int>(health.hp + 0.5f))
|
||||
.arg(static_cast<int>(health.maxHp + 0.5f));
|
||||
|
||||
if (hasWeapons)
|
||||
{
|
||||
statsText += tr("\nDPS: %1").arg(QString::number(static_cast<double>(totalDps), 'f', 1));
|
||||
statsText += tr("\nRange: %1 tiles").arg(QString::number(static_cast<double>(maxRange), 'f', 1));
|
||||
}
|
||||
|
||||
m_stationStatsLabel->setText(statsText);
|
||||
m_stationStatsLabel->show();
|
||||
|
||||
m_entityStatsPanel->hide();
|
||||
}
|
||||
|
||||
void SelectedBuildingPanel::refreshEntityStats()
|
||||
{
|
||||
if (!m_selectedEntity.has_value()) { return; }
|
||||
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
entt::entity entity = *m_selectedEntity;
|
||||
|
||||
if (!admin.isValid(entity))
|
||||
{
|
||||
clearEntityDisplay();
|
||||
return;
|
||||
}
|
||||
|
||||
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
||||
if (health.hp <= 0.0f)
|
||||
{
|
||||
clearEntityDisplay();
|
||||
return;
|
||||
}
|
||||
|
||||
if (admin.hasAll<ShipIdentityComponent>(entity))
|
||||
{
|
||||
const ShipStats stats = buildShipStatsFromEntity(admin, entity);
|
||||
m_entityStatsPanel->refreshFromLive(stats, health.hp);
|
||||
}
|
||||
else if (admin.hasAll<StationBodyComponent>(entity))
|
||||
{
|
||||
buildEntityStation(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void SelectedBuildingPanel::clearEntityDisplay()
|
||||
{
|
||||
m_selectedEntity = std::nullopt;
|
||||
m_entityTitleLabel->hide();
|
||||
m_entityStatsPanel->hide();
|
||||
m_stationStatsLabel->hide();
|
||||
}
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <QPoint>
|
||||
#include <QWidget>
|
||||
|
||||
#include "entt/entity/entity.hpp"
|
||||
|
||||
#include "Building.h"
|
||||
#include "BuildingId.h"
|
||||
#include "EntitySelectedEvent.h"
|
||||
#include "EventHandler.h"
|
||||
#include "GameConfig.h"
|
||||
#include "RecipesConfig.h"
|
||||
@@ -18,6 +22,7 @@
|
||||
|
||||
class Simulation;
|
||||
class ShipLayoutPreview;
|
||||
class ShipStatsPanel;
|
||||
class QLabel;
|
||||
class QComboBox;
|
||||
class QListWidget;
|
||||
@@ -25,7 +30,7 @@ class QPushButton;
|
||||
class QVBoxLayout;
|
||||
|
||||
class SelectedBuildingPanel : public QWidget,
|
||||
public EventHandler<TickAdvancedEvent>
|
||||
public CombinedEventHandler<TickAdvancedEvent, EntitySelectedEvent>
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
@@ -42,6 +47,7 @@ public slots:
|
||||
|
||||
private:
|
||||
void handleEvent(std::shared_ptr<const TickAdvancedEvent> event) override;
|
||||
void handleEvent(std::shared_ptr<const EntitySelectedEvent> event) override;
|
||||
|
||||
private slots:
|
||||
void onRecipeChanged(int comboIndex);
|
||||
@@ -80,4 +86,14 @@ private:
|
||||
BuildingId m_singleBuildingId;
|
||||
QPoint m_splitterTile;
|
||||
std::string m_currentRecipeId;
|
||||
|
||||
std::optional<entt::entity> m_selectedEntity;
|
||||
ShipStatsPanel* m_entityStatsPanel;
|
||||
QLabel* m_entityTitleLabel;
|
||||
QLabel* m_stationStatsLabel;
|
||||
|
||||
void buildEntityShip(entt::entity entity);
|
||||
void buildEntityStation(entt::entity entity);
|
||||
void refreshEntityStats();
|
||||
void clearEntityDisplay();
|
||||
};
|
||||
|
||||
@@ -111,9 +111,21 @@ void ShipStatsPanel::refresh(const std::string& shipId,
|
||||
const std::vector<PlacedModule>& modules)
|
||||
{
|
||||
const ShipStats stats = calculateShipStats(*m_config, shipId, level, modules);
|
||||
const QString hpText = tr("HP: %1").arg(static_cast<int>(stats.hp + 0.5f));
|
||||
applyStats(stats, hpText);
|
||||
}
|
||||
|
||||
m_hpLabel->setText(
|
||||
tr("HP: %1").arg(static_cast<int>(stats.hp + 0.5f)));
|
||||
void ShipStatsPanel::refreshFromLive(const ShipStats& stats, float currentHp)
|
||||
{
|
||||
const QString hpText = tr("HP: %1 / %2")
|
||||
.arg(static_cast<int>(currentHp + 0.5f))
|
||||
.arg(static_cast<int>(stats.hp + 0.5f));
|
||||
applyStats(stats, hpText);
|
||||
}
|
||||
|
||||
void ShipStatsPanel::applyStats(const ShipStats& stats, const QString& hpText)
|
||||
{
|
||||
m_hpLabel->setText(hpText);
|
||||
m_speedLabel->setText(
|
||||
tr("Max Speed: %1 tiles/s").arg(fmt(stats.maxSpeed_tps)));
|
||||
m_sensorRangeLabel->setText(
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <QWidget>
|
||||
|
||||
#include "ShipLayout.h"
|
||||
#include "ShipStatsCalculator.h"
|
||||
|
||||
struct GameConfig;
|
||||
class QLabel;
|
||||
@@ -21,7 +22,11 @@ public:
|
||||
int level,
|
||||
const std::vector<PlacedModule>& modules);
|
||||
|
||||
void refreshFromLive(const ShipStats& stats, float currentHp);
|
||||
|
||||
private:
|
||||
void applyStats(const ShipStats& stats, const QString& hpText);
|
||||
|
||||
const GameConfig* m_config;
|
||||
|
||||
QLabel* m_hpLabel;
|
||||
|
||||
Reference in New Issue
Block a user