fix issue where items clustered at the end of belt tiles
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@@ -247,9 +247,9 @@ void BeltSystem::advanceProgress()
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}
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}
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if (bt.back->progress > 1.0)
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if (bt.back->progress > 0.5)
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{
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bt.back->progress = 1.0;
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bt.back->progress = 0.5;
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}
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}
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}
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