unify Weapon and StationWeapon components
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@@ -84,8 +84,6 @@ struct StationBody
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std::vector<QPoint> bodyCells;
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};
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// StationWeapon remains defined in Building.h.
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// ---------------------------------------------------------------------------
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// Scrap components
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// ---------------------------------------------------------------------------
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@@ -105,3 +103,4 @@ struct DespawnAt
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// ---------------------------------------------------------------------------
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struct HqProxy { char unused = 0; };
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