simulate items on splitters and fix bugs where buildings could not pull from splitters
This commit is contained in:
@@ -66,6 +66,7 @@ void BeltSystem::placeSplitter(QPoint tile, Rotation outputA, Rotation outputB)
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st.outputA = outputA;
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st.outputA = outputA;
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st.outputB = outputB;
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st.outputB = outputB;
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st.nextOutputIsA = true;
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st.nextOutputIsA = true;
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st.backDir = Rotation::North; // irrelevant until back is set
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m_splitters[key(tile)] = st;
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m_splitters[key(tile)] = st;
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}
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}
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@@ -104,17 +105,14 @@ bool BeltSystem::tryPutItem(QPoint tile, Item item)
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std::optional<Item> BeltSystem::tryTakeItem(Port port)
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std::optional<Item> BeltSystem::tryTakeItem(Port port)
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{
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{
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const std::map<std::pair<int, int>, BeltTile>::iterator it = m_belts.find(key(port.tile));
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const std::map<std::pair<int, int>, BeltTile>::iterator beltIt = m_belts.find(key(port.tile));
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if (it == m_belts.end())
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if (beltIt != m_belts.end())
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{
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if (beltIt->second.direction != port.direction)
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{
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{
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return std::nullopt;
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return std::nullopt;
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}
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}
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if (it->second.direction != port.direction)
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BeltTile& bt = beltIt->second;
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{
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return std::nullopt;
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}
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BeltTile& bt = it->second;
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if (bt.front && bt.front->progress >= 1.0)
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if (bt.front && bt.front->progress >= 1.0)
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{
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{
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const Item taken = bt.front->item;
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const Item taken = bt.front->item;
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@@ -125,20 +123,39 @@ std::optional<Item> BeltSystem::tryTakeItem(Port port)
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return std::nullopt;
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return std::nullopt;
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}
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}
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std::optional<ItemType> BeltSystem::peekItem(Port port) const
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const std::map<std::pair<int, int>, SplitterTile>::iterator splIt =
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m_splitters.find(key(port.tile));
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if (splIt != m_splitters.end())
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{
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{
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const std::map<std::pair<int, int>, BeltTile>::const_iterator it =
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SplitterTile& st = splIt->second;
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m_belts.find(key(port.tile));
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if (port.direction == st.outputA && st.frontA && st.frontA->progress >= 1.0)
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if (it == m_belts.end())
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{
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{
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return std::nullopt;
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const Item taken = st.frontA->item;
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st.frontA = std::nullopt;
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return taken;
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}
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}
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if (it->second.direction != port.direction)
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if (port.direction == st.outputB && st.frontB && st.frontB->progress >= 1.0)
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{
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{
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const Item taken = st.frontB->item;
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st.frontB = std::nullopt;
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return taken;
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}
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}
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return std::nullopt;
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return std::nullopt;
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}
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}
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const BeltTile& bt = it->second;
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std::optional<ItemType> BeltSystem::peekItem(Port port) const
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{
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const std::map<std::pair<int, int>, BeltTile>::const_iterator beltIt =
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m_belts.find(key(port.tile));
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if (beltIt != m_belts.end())
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{
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if (beltIt->second.direction != port.direction)
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{
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return std::nullopt;
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}
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const BeltTile& bt = beltIt->second;
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if (bt.front && bt.front->progress >= 1.0)
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if (bt.front && bt.front->progress >= 1.0)
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{
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{
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return bt.front->item.type;
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return bt.front->item.type;
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@@ -146,6 +163,24 @@ std::optional<ItemType> BeltSystem::peekItem(Port port) const
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return std::nullopt;
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return std::nullopt;
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}
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}
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const std::map<std::pair<int, int>, SplitterTile>::const_iterator splIt =
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m_splitters.find(key(port.tile));
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if (splIt != m_splitters.end())
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{
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const SplitterTile& st = splIt->second;
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if (port.direction == st.outputA && st.frontA && st.frontA->progress >= 1.0)
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{
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return st.frontA->item.type;
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}
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if (port.direction == st.outputB && st.frontB && st.frontB->progress >= 1.0)
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{
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return st.frontB->item.type;
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}
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}
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return std::nullopt;
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Maintenance
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// Maintenance
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@@ -164,7 +199,9 @@ void BeltSystem::clearTiles(const std::vector<QPoint>& tiles)
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const std::map<std::pair<int, int>, SplitterTile>::iterator sIt = m_splitters.find(key(tile));
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const std::map<std::pair<int, int>, SplitterTile>::iterator sIt = m_splitters.find(key(tile));
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if (sIt != m_splitters.end())
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if (sIt != m_splitters.end())
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{
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{
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sIt->second.heldItem = std::nullopt;
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sIt->second.back = std::nullopt;
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sIt->second.frontA = std::nullopt;
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sIt->second.frontB = std::nullopt;
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}
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}
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}
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}
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}
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}
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@@ -216,10 +253,44 @@ void BeltSystem::advanceProgress()
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}
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}
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}
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}
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}
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}
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for (std::map<std::pair<int, int>, SplitterTile>::iterator it = m_splitters.begin();
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it != m_splitters.end(); ++it)
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{
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SplitterTile& st = it->second;
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if (st.back)
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{
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st.back->progress += m_progressPerTick;
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if (st.back->progress > 0.5)
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{
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st.back->progress = 0.5;
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}
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}
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if (st.frontA)
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{
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st.frontA->progress += m_progressPerTick;
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if (st.frontA->progress > 1.0)
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{
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st.frontA->progress = 1.0;
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}
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}
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if (st.frontB)
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{
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st.frontB->progress += m_progressPerTick;
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if (st.frontB->progress > 1.0)
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{
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st.frontB->progress = 1.0;
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}
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}
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}
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}
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}
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void BeltSystem::moveItemsToNextTile()
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void BeltSystem::moveItemsToNextTile()
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{
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{
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// Belt items advancing into the next tile.
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for (std::map<std::pair<int, int>, BeltTile>::iterator it = m_belts.begin();
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for (std::map<std::pair<int, int>, BeltTile>::iterator it = m_belts.begin();
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it != m_belts.end(); ++it)
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it != m_belts.end(); ++it)
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{
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{
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@@ -246,18 +317,47 @@ void BeltSystem::moveItemsToNextTile()
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}
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}
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else if (nextSplitter != m_splitters.end())
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else if (nextSplitter != m_splitters.end())
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{
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{
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if (!nextSplitter->second.heldItem)
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if (!nextSplitter->second.back)
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{
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{
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nextSplitter->second.heldItem = bt.front->item;
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nextSplitter->second.back = BeltItemSlot{bt.front->item, 0.0};
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nextSplitter->second.backDir = bt.direction;
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bt.front = bt.back;
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bt.front = bt.back;
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bt.back = std::nullopt;
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bt.back = std::nullopt;
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}
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}
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// else: splitter busy — item stays blocked at progress 1.0.
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// else: splitter back occupied — item stays blocked at progress 1.0.
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}
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}
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// else: no tile registered (e.g. open space, or building input port).
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// else: no tile registered (e.g. open space, or building input port).
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// Items leaving into unregistered tiles are not consumed here — the
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// Items leaving into unregistered tiles are not consumed here — the
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// building pull step uses tryTakeItem for that.
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// building pull step uses tryTakeItem for that.
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}
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}
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// Splitter front slots advancing into downstream belt tiles.
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for (std::map<std::pair<int, int>, SplitterTile>::iterator it = m_splitters.begin();
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it != m_splitters.end(); ++it)
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{
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SplitterTile& st = it->second;
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const QPoint here = QPoint(it->first.first, it->first.second);
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if (st.frontA && st.frontA->progress >= 1.0)
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{
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const QPoint dest = adjacentTile(here, st.outputA);
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if (tryPlaceOnBelt(dest, st.frontA->item))
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{
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st.frontA = std::nullopt;
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}
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// else: downstream belt full or absent — item stays at progress 1.0
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// for building pickup via tryTakeItem.
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}
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if (st.frontB && st.frontB->progress >= 1.0)
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{
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const QPoint dest = adjacentTile(here, st.outputB);
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if (tryPlaceOnBelt(dest, st.frontB->item))
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{
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st.frontB = std::nullopt;
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}
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}
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}
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}
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}
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void BeltSystem::routeSplitterItems()
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void BeltSystem::routeSplitterItems()
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@@ -266,12 +366,12 @@ void BeltSystem::routeSplitterItems()
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it != m_splitters.end(); ++it)
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it != m_splitters.end(); ++it)
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{
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{
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SplitterTile& st = it->second;
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SplitterTile& st = it->second;
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if (!st.heldItem)
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if (!st.back || st.back->progress < 0.5)
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{
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{
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continue;
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continue;
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}
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}
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const Item& item = *st.heldItem;
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const Item& item = st.back->item;
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const bool matchesA = st.filterA.empty() ||
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const bool matchesA = st.filterA.empty() ||
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std::find(st.filterA.begin(), st.filterA.end(), item.type) != st.filterA.end();
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std::find(st.filterA.begin(), st.filterA.end(), item.type) != st.filterA.end();
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@@ -280,42 +380,52 @@ void BeltSystem::routeSplitterItems()
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if (matchesA && !matchesB)
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if (matchesA && !matchesB)
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{
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{
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const QPoint dest = adjacentTile(QPoint(it->first.first, it->first.second), st.outputA);
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if (!st.frontA)
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if (tryPlaceOnBelt(dest, item))
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{
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{
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st.heldItem = std::nullopt;
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st.frontA = BeltItemSlot{item, 0.0};
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st.back = std::nullopt;
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}
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}
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}
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}
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else if (matchesB && !matchesA)
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else if (matchesB && !matchesA)
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{
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{
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const QPoint dest = adjacentTile(QPoint(it->first.first, it->first.second), st.outputB);
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if (!st.frontB)
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if (tryPlaceOnBelt(dest, item))
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{
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{
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st.heldItem = std::nullopt;
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st.frontB = BeltItemSlot{item, 0.0};
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st.back = std::nullopt;
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}
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}
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}
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}
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else if (matchesA && matchesB)
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else if (matchesA && matchesB)
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{
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{
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// Alternation: try preferred output first, fall back to other.
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// Alternation: try preferred output first, fall back to other if preferred full.
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const Rotation preferred = st.nextOutputIsA ? st.outputA : st.outputB;
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const bool preferA = st.nextOutputIsA;
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const Rotation fallback = st.nextOutputIsA ? st.outputB : st.outputA;
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const QPoint prefDest = adjacentTile(QPoint(it->first.first, it->first.second), preferred);
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if (preferA && !st.frontA)
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const QPoint fbDest = adjacentTile(QPoint(it->first.first, it->first.second), fallback);
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if (tryPlaceOnBelt(prefDest, item))
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{
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{
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st.heldItem = std::nullopt;
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st.frontA = BeltItemSlot{item, 0.0};
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st.nextOutputIsA = !st.nextOutputIsA;
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st.back = std::nullopt;
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st.nextOutputIsA = false;
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}
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}
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else if (tryPlaceOnBelt(fbDest, item))
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else if (!preferA && !st.frontB)
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{
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{
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st.heldItem = std::nullopt;
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st.frontB = BeltItemSlot{item, 0.0};
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// nextOutputIsA stays: preferred was blocked, so we still owe it next.
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st.back = std::nullopt;
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st.nextOutputIsA = true;
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}
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}
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// else both blocked — item stays.
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else if (preferA && !st.frontB)
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{
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// Preferred (A) is full — fall back to B; nextOutputIsA stays.
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st.frontB = BeltItemSlot{item, 0.0};
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st.back = std::nullopt;
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}
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}
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// else (!matchesA && !matchesB): stall — item stays in splitter.
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else if (!preferA && !st.frontA)
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{
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// Preferred (B) is full — fall back to A; nextOutputIsA stays.
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st.frontA = BeltItemSlot{item, 0.0};
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st.back = std::nullopt;
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}
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// else both fronts occupied — back stays.
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}
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// else (!matchesA && !matchesB): stall — back stays.
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}
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}
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}
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}
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@@ -381,4 +491,39 @@ void BeltSystem::forEachVisualItem(QRect viewportTiles,
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visit(vi);
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visit(vi);
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}
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}
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}
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}
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for (const std::pair<const std::pair<int, int>, SplitterTile>& entry : m_splitters)
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{
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const QPoint tile(entry.first.first, entry.first.second);
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if (!viewportTiles.contains(tile))
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{
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continue;
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}
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const SplitterTile& st = entry.second;
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if (st.back)
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{
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VisualItem vi;
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vi.type = st.back->item.type;
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vi.worldPos = slotWorldPos(tile, st.backDir, st.back->progress);
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visit(vi);
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}
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if (st.frontA)
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{
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VisualItem vi;
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vi.type = st.frontA->item.type;
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vi.worldPos = slotWorldPos(tile, st.outputA, st.frontA->progress);
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visit(vi);
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}
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if (st.frontB)
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{
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VisualItem vi;
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vi.type = st.frontB->item.type;
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vi.worldPos = slotWorldPos(tile, st.outputB, st.frontB->progress);
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visit(vi);
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}
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}
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}
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}
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@@ -111,7 +111,10 @@ private:
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std::vector<ItemType> filterA; // empty = accept all
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std::vector<ItemType> filterA; // empty = accept all
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std::vector<ItemType> filterB;
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std::vector<ItemType> filterB;
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bool nextOutputIsA; // alternation state
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bool nextOutputIsA; // alternation state
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std::optional<Item> heldItem; // item buffered waiting to exit
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std::optional<BeltItemSlot> back; // progress [0, 0.5]; entering from input belt
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Rotation backDir; // direction of the feeding belt (for animation)
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std::optional<BeltItemSlot> frontA; // progress [0, 1]; routed to outputA
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std::optional<BeltItemSlot> frontB; // progress [0, 1]; routed to outputB
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};
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};
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double m_progressPerTick; // beltSpeedTilesPerSecond / kTickRateHz
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double m_progressPerTick; // beltSpeedTilesPerSecond / kTickRateHz
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@@ -296,8 +296,9 @@ TEST_CASE("BeltSystem: forEachVisualItem reports correct ItemType", "[belt]")
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TEST_CASE("BeltSystem: splitter alternates between outputA and outputB", "[belt]")
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TEST_CASE("BeltSystem: splitter alternates between outputA and outputB", "[belt]")
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{
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{
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// Layout: tileIn -> splitter -> tileA (West output)
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// Layout: tileIn -> splitter -> tileA (North output)
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// -> tileB (East output)
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// -> tileB (South output)
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// Pipeline per item: tileIn(1) -> back(2) -> front(3) -> output belt(4)
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BeltSystem bs(kFastBeltSpeed);
|
BeltSystem bs(kFastBeltSpeed);
|
||||||
|
|
||||||
const QPoint tileIn(0, 0);
|
const QPoint tileIn(0, 0);
|
||||||
@@ -311,12 +312,14 @@ TEST_CASE("BeltSystem: splitter alternates between outputA and outputB", "[belt]
|
|||||||
bs.placeBelt(tileB, Rotation::South);
|
bs.placeBelt(tileB, Rotation::South);
|
||||||
|
|
||||||
bs.tryPutItem(tileIn, makeItem("item1"));
|
bs.tryPutItem(tileIn, makeItem("item1"));
|
||||||
bs.tick(); // item moves: tileIn -> splitter held
|
bs.tick(); // item1: tileIn -> splitter back (progress 0)
|
||||||
|
|
||||||
bs.tryPutItem(tileIn, makeItem("item2"));
|
bs.tryPutItem(tileIn, makeItem("item2"));
|
||||||
bs.tick(); // item1 routes to outputA (North=tileA); item2 moves to splitter
|
bs.tick(); // item1 back -> 0.5 -> frontA; item2 advances but back is occupied
|
||||||
|
bs.tick(); // item1 frontA -> 1.0 -> tileA; item2 enters splitter back
|
||||||
bs.tick(); // item2 routes to outputB (South=tileB)
|
bs.tick(); // item2 back -> 0.5 -> frontB; item1 at tileA output edge
|
||||||
|
bs.tick(); // item2 frontB -> 1.0 -> tileB
|
||||||
|
bs.tick(); // item2 at tileB output edge
|
||||||
|
|
||||||
const bool inA = bs.tryTakeItem(Port{tileA, Rotation::North}).has_value();
|
const bool inA = bs.tryTakeItem(Port{tileA, Rotation::North}).has_value();
|
||||||
const bool inB = bs.tryTakeItem(Port{tileB, Rotation::South}).has_value();
|
const bool inB = bs.tryTakeItem(Port{tileB, Rotation::South}).has_value();
|
||||||
@@ -345,12 +348,126 @@ TEST_CASE("BeltSystem: splitter routes filtered item to matching output", "[belt
|
|||||||
bs.placeBelt(tileB, Rotation::South);
|
bs.placeBelt(tileB, Rotation::South);
|
||||||
|
|
||||||
// Filter: outputA = iron_ore only; outputB = accept all.
|
// Filter: outputA = iron_ore only; outputB = accept all.
|
||||||
|
// iron_ore matches both filters → alternation; preferred = outputA (nextOutputIsA=true).
|
||||||
bs.setSplitterFilters(tileSpl, {ItemType{"iron_ore"}}, {});
|
bs.setSplitterFilters(tileSpl, {ItemType{"iron_ore"}}, {});
|
||||||
|
|
||||||
bs.tryPutItem(tileIn, makeItem("iron_ore"));
|
bs.tryPutItem(tileIn, makeItem("iron_ore"));
|
||||||
bs.tick(); // tileIn -> splitter held
|
bs.tick(); // tileIn -> splitter back
|
||||||
bs.tick(); // routed to outputA (filter match)
|
bs.tick(); // back -> frontA (filter + alternation → preferred outputA)
|
||||||
|
bs.tick(); // frontA -> tileA
|
||||||
|
bs.tick(); // item at tileA output edge
|
||||||
|
|
||||||
REQUIRE(bs.tryTakeItem(Port{tileA, Rotation::North}).has_value());
|
REQUIRE(bs.tryTakeItem(Port{tileA, Rotation::North}).has_value());
|
||||||
REQUIRE_FALSE(bs.tryTakeItem(Port{tileB, Rotation::South}).has_value());
|
REQUIRE_FALSE(bs.tryTakeItem(Port{tileB, Rotation::South}).has_value());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Splitter — direct building input (no output belts)
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST_CASE("BeltSystem: splitter back slot is capped at 0.5 and waits before routing", "[belt]")
|
||||||
|
{
|
||||||
|
BeltSystem bs(kFastBeltSpeed);
|
||||||
|
|
||||||
|
const QPoint tileIn(0, 0);
|
||||||
|
const QPoint tileSpl(1, 0);
|
||||||
|
|
||||||
|
bs.placeBelt(tileIn, Rotation::East);
|
||||||
|
bs.placeSplitter(tileSpl, Rotation::North, Rotation::South);
|
||||||
|
|
||||||
|
bs.tryPutItem(tileIn, makeItem("iron_ore"));
|
||||||
|
bs.tick(); // item enters splitter back at progress 0; routing not yet triggered
|
||||||
|
|
||||||
|
// Back has not yet reached 0.5 — front slots empty, nothing available.
|
||||||
|
REQUIRE_FALSE(bs.peekItem(Port{tileSpl, Rotation::North}).has_value());
|
||||||
|
REQUIRE_FALSE(bs.peekItem(Port{tileSpl, Rotation::South}).has_value());
|
||||||
|
|
||||||
|
bs.tick(); // back advances to 0.5, routes to frontA at progress 0
|
||||||
|
bs.tick(); // frontA advances to 1.0, available for building pickup
|
||||||
|
|
||||||
|
REQUIRE(bs.peekItem(Port{tileSpl, Rotation::North}).has_value());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_CASE("BeltSystem: splitter delivers item directly to building input via tryTakeItem", "[belt]")
|
||||||
|
{
|
||||||
|
// Bug 1: splitter could not insert into a building input with no belt in between.
|
||||||
|
BeltSystem bs(kFastBeltSpeed);
|
||||||
|
|
||||||
|
const QPoint tileIn(0, 0);
|
||||||
|
const QPoint tileSpl(1, 0);
|
||||||
|
|
||||||
|
bs.placeBelt(tileIn, Rotation::East);
|
||||||
|
bs.placeSplitter(tileSpl, Rotation::North, Rotation::South);
|
||||||
|
// No output belts — both outputs lead directly to building inputs.
|
||||||
|
|
||||||
|
bs.tryPutItem(tileIn, makeItem("iron_ore"));
|
||||||
|
bs.tick(); // tileIn -> splitter back
|
||||||
|
bs.tick(); // back -> frontA at progress 0
|
||||||
|
bs.tick(); // frontA reaches 1.0; no downstream belt, item waits for building pickup
|
||||||
|
|
||||||
|
REQUIRE(bs.peekItem(Port{tileSpl, Rotation::North}).has_value());
|
||||||
|
const std::optional<Item> taken = bs.tryTakeItem(Port{tileSpl, Rotation::North});
|
||||||
|
REQUIRE(taken.has_value());
|
||||||
|
REQUIRE(taken->type.id == "iron_ore");
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_CASE("BeltSystem: splitter accepts new items after building pulls from front slot", "[belt]")
|
||||||
|
{
|
||||||
|
// Bug 2: when outputs had no belts, splitter never cleared its held state
|
||||||
|
// so no new items could enter.
|
||||||
|
BeltSystem bs(kFastBeltSpeed);
|
||||||
|
|
||||||
|
const QPoint tileIn(0, 0);
|
||||||
|
const QPoint tileSpl(1, 0);
|
||||||
|
|
||||||
|
bs.placeBelt(tileIn, Rotation::East);
|
||||||
|
bs.placeSplitter(tileSpl, Rotation::North, Rotation::South);
|
||||||
|
|
||||||
|
bs.tryPutItem(tileIn, makeItem("item1"));
|
||||||
|
bs.tick();
|
||||||
|
bs.tick();
|
||||||
|
bs.tick(); // item1 now in frontA at 1.0
|
||||||
|
|
||||||
|
// Building pulls item1 — clears frontA; nextOutputIsA toggled to false.
|
||||||
|
REQUIRE(bs.tryTakeItem(Port{tileSpl, Rotation::North}).has_value());
|
||||||
|
|
||||||
|
// Feed item2; preferred is now South.
|
||||||
|
bs.tryPutItem(tileIn, makeItem("item2"));
|
||||||
|
bs.tick();
|
||||||
|
bs.tick();
|
||||||
|
bs.tick(); // item2 now in frontB at 1.0
|
||||||
|
|
||||||
|
REQUIRE(bs.peekItem(Port{tileSpl, Rotation::South}).has_value());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_CASE("BeltSystem: splitter alternates between two unregistered outputs (building inputs)", "[belt]")
|
||||||
|
{
|
||||||
|
BeltSystem bs(kFastBeltSpeed);
|
||||||
|
|
||||||
|
const QPoint tileIn(0, 0);
|
||||||
|
const QPoint tileSpl(1, 0);
|
||||||
|
|
||||||
|
bs.placeBelt(tileIn, Rotation::East);
|
||||||
|
bs.placeSplitter(tileSpl, Rotation::North, Rotation::South);
|
||||||
|
|
||||||
|
// item1 → frontA (preferred, nextOutputIsA=true)
|
||||||
|
bs.tryPutItem(tileIn, makeItem("item1"));
|
||||||
|
bs.tick();
|
||||||
|
bs.tick();
|
||||||
|
bs.tick();
|
||||||
|
REQUIRE(bs.tryTakeItem(Port{tileSpl, Rotation::North}).has_value());
|
||||||
|
|
||||||
|
// item2 → frontB (preferred, nextOutputIsA now false)
|
||||||
|
bs.tryPutItem(tileIn, makeItem("item2"));
|
||||||
|
bs.tick();
|
||||||
|
bs.tick();
|
||||||
|
bs.tick();
|
||||||
|
REQUIRE(bs.tryTakeItem(Port{tileSpl, Rotation::South}).has_value());
|
||||||
|
|
||||||
|
// item3 → frontA again (nextOutputIsA toggled back to true)
|
||||||
|
bs.tryPutItem(tileIn, makeItem("item3"));
|
||||||
|
bs.tick();
|
||||||
|
bs.tick();
|
||||||
|
bs.tick();
|
||||||
|
REQUIRE(bs.tryTakeItem(Port{tileSpl, Rotation::North}).has_value());
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user