refactor AI system

This commit is contained in:
2026-06-15 09:16:56 +02:00
parent 8451f5a281
commit e8dd73bcb0
67 changed files with 1731 additions and 919 deletions

View File

@@ -0,0 +1,13 @@
#pragma once
class EntityAdmin;
class ScrapSystem;
// When cargo is not full, finds the nearest scrap within sensor range and sets
// it as the target, scoring high. Scores inactive when cargo is full or no scrap
// is in range (Advance then handles roaming).
class SalvageScrapEvaluator
{
public:
void evaluate(EntityAdmin& admin, const ScrapSystem& scraps);
};