refactor AI system

This commit is contained in:
2026-06-15 09:16:56 +02:00
parent 8451f5a281
commit e8dd73bcb0
67 changed files with 1731 additions and 919 deletions

View File

@@ -0,0 +1,12 @@
#pragma once
class EntityAdmin;
// Scores the rally behavior so player combat ships gather at the rally point
// until an enemy appears (Attack outscores it) or the departure timer removes
// the RallyBehavior component.
class RallyEvaluator
{
public:
void evaluate(EntityAdmin& admin);
};