refactor AI system
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12
src/lib/ecs/system/ai/DeliverScrapEvaluator.h
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12
src/lib/ecs/system/ai/DeliverScrapEvaluator.h
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#pragma once
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class EntityAdmin;
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class BuildingSystem;
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// Scores high only when the ship's cargo is full, and assigns the nearest
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// SalvageBay as the delivery destination.
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class DeliverScrapEvaluator
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{
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public:
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void evaluate(EntityAdmin& admin, const BuildingSystem& buildings);
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};
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