refactor AI system
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src/lib/ecs/system/ai/AttackEvaluator.h
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11
src/lib/ecs/system/ai/AttackEvaluator.h
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#pragma once
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class EntityAdmin;
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// Acquires/validates a combat target for ships with weapons. Scores high only
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// when the ship's health is not low and a valid target is within sensor range.
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class AttackEvaluator
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{
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public:
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void evaluate(EntityAdmin& admin);
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};
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