refactor AI system

This commit is contained in:
2026-06-15 09:16:56 +02:00
parent 8451f5a281
commit e8dd73bcb0
67 changed files with 1731 additions and 919 deletions

View File

@@ -0,0 +1,11 @@
#pragma once
class EntityAdmin;
// Acquires/validates a combat target for ships with weapons. Scores high only
// when the ship's health is not low and a valid target is within sensor range.
class AttackEvaluator
{
public:
void evaluate(EntityAdmin& admin);
};