refactor AI system
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@@ -6,6 +6,10 @@
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#include <utility>
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#include <vector>
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#include "AdvanceBehavior.h"
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#include "AttackBehavior.h"
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#include "BehaviorScores.h"
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#include "DeliverScrapBehavior.h"
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#include "DynamicBodyComponent.h"
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#include "EntityAdmin.h"
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#include "FactionComponent.h"
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@@ -13,14 +17,15 @@
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#include "ModuleOwnerComponent.h"
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#include "ModulesConfig.h"
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#include "MovementIntentComponent.h"
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#include "RallyBehaviorComponent.h"
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#include "RepairBehaviorComponent.h"
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#include "RallyBehavior.h"
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#include "RepairBehavior.h"
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#include "RepairToolComponent.h"
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#include "SalvageBehaviorComponent.h"
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#include "RetreatBehavior.h"
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#include "SalvageCargoComponent.h"
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#include "SalvageScrapBehavior.h"
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#include "SelectedBehaviorComponent.h"
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#include "SensorRangeComponent.h"
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#include "Tick.h"
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#include "ThreatResponseBehaviorComponent.h"
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#include "tracing.h"
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#include "WeaponComponent.h"
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@@ -321,15 +326,30 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
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// --- Pass 3: attach behavior components based on capability presence -----
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// Baseline: every ship can always fall back to advancing, and needs a slot
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// for the per-tick behavior selection result.
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m_admin.addComponent<AdvanceBehavior>(entity, AdvanceBehavior{});
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m_admin.addComponent<SelectedBehaviorComponent>(entity, SelectedBehaviorComponent{});
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// Player ships retreat to the rally point when threatened or badly damaged
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// (disabled by the balancing tool to keep arena fights symmetric).
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if (!isEnemy && m_retreatEnabled)
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{
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RetreatBehavior retreat;
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retreat.retreatHpFraction = BehaviorScores::kLowHpFraction;
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retreat.retreatPoint = m_rallyPoint;
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m_admin.addComponent<RetreatBehavior>(entity, retreat);
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}
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if (!weaponChildren.empty())
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{
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m_admin.addComponent<ThreatResponseBehaviorComponent>(
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entity, ThreatResponseBehaviorComponent{});
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m_admin.addComponent<AttackBehavior>(entity, AttackBehavior{});
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if (!isEnemy)
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{
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m_admin.addComponent<RallyBehaviorComponent>(
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entity, RallyBehaviorComponent{m_rallyPoint});
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RallyBehavior rally;
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rally.rallyPoint = m_rallyPoint;
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m_admin.addComponent<RallyBehavior>(entity, rally);
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}
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}
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@@ -342,11 +362,14 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
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if (r > maxCollRange) { maxCollRange = r; }
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}
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SalvageBehaviorComponent sb;
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sb.scrapTarget = std::nullopt;
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sb.deliveryBay = kInvalidBuildingId;
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sb.maxCollectionRange_tiles = maxCollRange;
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m_admin.addComponent<SalvageBehaviorComponent>(entity, sb);
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SalvageScrapBehavior salvage;
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salvage.scrapTarget = std::nullopt;
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salvage.maxCollectionRange_tiles = maxCollRange;
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m_admin.addComponent<SalvageScrapBehavior>(entity, salvage);
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DeliverScrapBehavior deliver;
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deliver.deliveryBay = kInvalidBuildingId;
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m_admin.addComponent<DeliverScrapBehavior>(entity, deliver);
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}
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if (!repairChildren.empty())
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@@ -358,10 +381,10 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
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if (r > maxRepairRange) { maxRepairRange = r; }
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}
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RepairBehaviorComponent rb;
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rb.currentTarget = std::nullopt;
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rb.maxRepairRange_tiles = maxRepairRange;
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m_admin.addComponent<RepairBehaviorComponent>(entity, rb);
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RepairBehavior repair;
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repair.currentTarget = std::nullopt;
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repair.maxRepairRange_tiles = maxRepairRange;
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m_admin.addComponent<RepairBehavior>(entity, repair);
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}
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return entity;
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@@ -385,7 +408,7 @@ void ShipSystem::clearMovementIntents()
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m_admin.forEach<MovementIntentComponent>(
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[](entt::entity /*e*/, MovementIntentComponent& i)
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{
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i = MovementIntentComponent{0, QVector2D(0.0f, 0.0f)};
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i = MovementIntentComponent{false, QVector2D(0.0f, 0.0f)};
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});
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}
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@@ -394,12 +417,17 @@ void ShipSystem::setRallyPoint(QVector2D point)
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m_rallyPoint = point;
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}
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void ShipSystem::setRetreatEnabled(bool enabled)
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{
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m_retreatEnabled = enabled;
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}
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void ShipSystem::triggerRallyDeparture()
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{
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TRACE();
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std::vector<entt::entity> toRemove;
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m_admin.forEach<RallyBehaviorComponent, FactionComponent>(
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[&toRemove](entt::entity e, const RallyBehaviorComponent& /*rb*/,
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m_admin.forEach<RallyBehavior, FactionComponent>(
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[&toRemove](entt::entity e, const RallyBehavior& /*rb*/,
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const FactionComponent& f)
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{
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if (!f.isEnemy)
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@@ -409,6 +437,6 @@ void ShipSystem::triggerRallyDeparture()
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});
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for (entt::entity e : toRemove)
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{
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m_admin.removeComponent<RallyBehaviorComponent>(e);
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m_admin.removeComponent<RallyBehavior>(e);
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}
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}
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