refactor AI system

This commit is contained in:
2026-06-15 09:16:56 +02:00
parent 8451f5a281
commit e8dd73bcb0
67 changed files with 1731 additions and 919 deletions

View File

@@ -0,0 +1,19 @@
#pragma once
class BuildingSystem;
class EntityAdmin;
class ScrapSystem;
// World-mutation system for salvage modules: collects scrap into cargo and
// delivers full cargo at a SalvageBay. Runs every tick, independent of which
// behavior the AiSystem selected.
class SalvagerSystem
{
public:
explicit SalvagerSystem(EntityAdmin& admin);
void tick(ScrapSystem& scraps, BuildingSystem& buildings);
private:
EntityAdmin& m_admin;
};