refactor AI system

This commit is contained in:
2026-06-15 09:16:56 +02:00
parent 8451f5a281
commit e8dd73bcb0
67 changed files with 1731 additions and 919 deletions

View File

@@ -0,0 +1,17 @@
#pragma once
class EntityAdmin;
// World-mutation system for repair modules: validates each tool's target (set by
// RepairExecutor), falls back to the nearest damaged friendly in range, and
// applies healing. Runs every tick, independent of behavior selection.
class RepairSystem
{
public:
explicit RepairSystem(EntityAdmin& admin);
void tick();
private:
EntityAdmin& m_admin;
};