refactor AI system

This commit is contained in:
2026-06-15 09:16:56 +02:00
parent 8451f5a281
commit e8dd73bcb0
67 changed files with 1731 additions and 919 deletions

View File

@@ -1,15 +1,52 @@
#pragma once
#include "AdvanceEvaluator.h"
#include "AdvanceExecutor.h"
#include "AttackEvaluator.h"
#include "AttackExecutor.h"
#include "DeliverScrapEvaluator.h"
#include "DeliverScrapExecutor.h"
#include "RallyEvaluator.h"
#include "RallyExecutor.h"
#include "RepairEvaluator.h"
#include "RepairExecutor.h"
#include "RetreatEvaluator.h"
#include "RetreatExecutor.h"
#include "SalvageScrapEvaluator.h"
#include "SalvageScrapExecutor.h"
class BuildingSystem;
class EntityAdmin;
class ScrapSystem;
// Orchestrates ship-behavior decision-making in three batched phases:
// 1. evaluators score each behavior and set its target data,
// 2. selectWinningBehaviors picks the highest-scoring behavior per ship,
// 3. executors run for the winning behavior, setting movement intent and
// preferred module targets.
// All world mutation (collection, healing, damage) is left to the module
// systems (SalvagerSystem, RepairSystem, CombatSystem).
class AiSystem
{
public:
void tickHomeReturnBehavior(EntityAdmin& admin);
void tickThreatResponseBehavior(EntityAdmin& admin, const BuildingSystem& buildings);
void tickRepairBehavior(EntityAdmin& admin, BuildingSystem& buildings);
void tickRepairTools(EntityAdmin& admin);
void tickSalvageBehavior(EntityAdmin& admin, ScrapSystem& scraps, BuildingSystem& buildings);
void tick(EntityAdmin& admin, const BuildingSystem& buildings, const ScrapSystem& scraps);
private:
void selectWinningBehaviors(EntityAdmin& admin);
AdvanceEvaluator m_advanceEvaluator;
RallyEvaluator m_rallyEvaluator;
RetreatEvaluator m_retreatEvaluator;
AttackEvaluator m_attackEvaluator;
RepairEvaluator m_repairEvaluator;
SalvageScrapEvaluator m_salvageScrapEvaluator;
DeliverScrapEvaluator m_deliverScrapEvaluator;
AdvanceExecutor m_advanceExecutor;
RallyExecutor m_rallyExecutor;
RetreatExecutor m_retreatExecutor;
AttackExecutor m_attackExecutor;
RepairExecutor m_repairExecutor;
SalvageScrapExecutor m_salvageScrapExecutor;
DeliverScrapExecutor m_deliverScrapExecutor;
};