refactor AI system
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13
src/lib/ecs/component/RetreatBehavior.h
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13
src/lib/ecs/component/RetreatBehavior.h
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#pragma once
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#include <QVector2D>
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// Player-only retreat behavior (replaces HomeReturnBehaviorComponent). Scored
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// high when HP is low, or when an enemy is in sensor range and the ship cannot
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// fight back. The executor moves the ship to retreatPoint (the rally point).
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struct RetreatBehavior
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{
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float retreatHpFraction = 0.0f;
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QVector2D retreatPoint;
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float score = 0.0f;
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};
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