refactor AI system
This commit is contained in:
@@ -1,24 +1,29 @@
|
||||
SET(HDRS
|
||||
${HDRS}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/AdvanceBehavior.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/AttackBehavior.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/BehaviorKind.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/BehaviorScores.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/DeliverScrapBehavior.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/DespawnAtComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/DynamicBodyComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/FacingComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/FactionComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/HealthComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/HomeReturnBehaviorComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/HqProxyComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/MovementIntentComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/PositionComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/RallyBehaviorComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/RepairBehaviorComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/RallyBehavior.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/RepairBehavior.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/RepairToolComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/SalvageBehaviorComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/RetreatBehavior.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/SalvageCargoComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/SalvageScrapBehavior.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/ScrapDataComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/SelectedBehaviorComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/SensorRangeComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/ShipIdentityComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/StationBodyComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/ThreatResponseBehaviorComponent.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/WeaponComponent.h
|
||||
PARENT_SCOPE
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user