refactor AI system

This commit is contained in:
2026-06-15 09:16:56 +02:00
parent 8451f5a281
commit e8dd73bcb0
67 changed files with 1731 additions and 919 deletions

View File

@@ -0,0 +1,13 @@
#pragma once
#include <optional>
#include "entt/entity/entity.hpp"
// Combat behavior for ships with weapons (was ThreatResponseBehaviorComponent).
// The evaluator sets currentTarget; the executor pushes it to in-range weapons.
struct AttackBehavior
{
std::optional<entt::entity> currentTarget;
float score = 0.0f;
};