refactor AI system
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@@ -22,6 +22,8 @@ class BuildingSystem;
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class CombatSystem;
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class DynamicBodySystem;
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class MovementIntentSystem;
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class RepairSystem;
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class SalvagerSystem;
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class ShipSystem;
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class ScrapSystem;
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@@ -96,6 +98,8 @@ private:
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std::unique_ptr<DynamicBodySystem> m_dynamicBodySystem;
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std::unique_ptr<CombatSystem> m_combatSystem;
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std::unique_ptr<ScrapSystem> m_scrapSystem;
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std::unique_ptr<SalvagerSystem> m_salvagerSystem;
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std::unique_ptr<RepairSystem> m_repairSystem;
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entt::entity m_team1HqEntity;
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entt::entity m_team2HqEntity;
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