Refresh selected-building panel when paused player commands drain
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@@ -31,6 +31,7 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/BeamFiredEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/DebugDrawToggledEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/CommandRequestedEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/PlayerCommandsAppliedEvent.h
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PARENT_SCOPE
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)
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