Rename Demolish to Deconstruct

This commit is contained in:
2026-07-22 21:40:42 +02:00
parent b2ce20e6ad
commit e20a0bba67
30 changed files with 166 additions and 166 deletions

View File

@@ -22,7 +22,7 @@ GameConfig loadConfig()
constexpr int kScriptTicks = 2000;
// Runs a fixed scripted session and returns the full-state checksum after every
// tick. The script places a small factory, demolishes part of it mid-run, and
// tick. The script places a small factory, deconstructs part of it mid-run, and
// otherwise lets waves/combat run so the RNG stream and ECS state are exercised.
std::vector<std::uint64_t> runScriptedSession(unsigned int seed)
{
@@ -40,7 +40,7 @@ std::vector<std::uint64_t> runScriptedSession(unsigned int seed)
{
if (t == 500)
{
// Demolish the second belt mid-run to exercise the removal paths.
// Deconstruct the second belt mid-run to exercise the removal paths.
SimulationTestAccess::place(sim, BuildingType::Smelter, QPoint(-3, 3), Rotation::East);
}