Rename Demolish to Deconstruct
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@@ -22,7 +22,7 @@ GameConfig loadConfig()
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constexpr int kScriptTicks = 2000;
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// Runs a fixed scripted session and returns the full-state checksum after every
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// tick. The script places a small factory, demolishes part of it mid-run, and
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// tick. The script places a small factory, deconstructs part of it mid-run, and
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// otherwise lets waves/combat run so the RNG stream and ECS state are exercised.
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std::vector<std::uint64_t> runScriptedSession(unsigned int seed)
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{
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@@ -40,7 +40,7 @@ std::vector<std::uint64_t> runScriptedSession(unsigned int seed)
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{
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if (t == 500)
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{
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// Demolish the second belt mid-run to exercise the removal paths.
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// Deconstruct the second belt mid-run to exercise the removal paths.
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SimulationTestAccess::place(sim, BuildingType::Smelter, QPoint(-3, 3), Rotation::East);
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}
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