move the already-event-driven hotkeys into the InputMapper
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@@ -2314,44 +2314,6 @@ void GameWorldView::keyPressEvent(QKeyEvent* event)
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// (REQ-UI-HOTKEYS); this widget reacts to those as an ordinary subscriber.
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if (m_inputMapper.handleKeyPress(event)) { return; }
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// Number-key build-mode hotkeys (REQ-UI-HOTKEYS). nativeVirtualKey gives the
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// physical digit independent of keyboard layout and Shift (with Shift held, key()
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// for the number row can arrive as Key_Exclam etc.). VK_1..VK_9 = 0x31..0x39.
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const quint32 virtualKey = event->nativeVirtualKey();
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if (virtualKey >= 0x31 && virtualKey <= 0x39)
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{
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const int digit = static_cast<int>(virtualKey - 0x30);
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const bool shift = (event->modifiers() & Qt::ShiftModifier) != 0;
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std::optional<BuildingType> type;
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if (!shift)
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{
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switch (digit)
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{
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case 1: type = BuildingType::Belt; break;
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case 2: type = BuildingType::Splitter; break;
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case 3: type = BuildingType::TunnelEntry; break; // unified tunnel mode (REQ-BLD-TUNNEL-MODE); 4 unused
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}
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}
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else
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{
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switch (digit)
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{
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case 1: type = BuildingType::Miner; break;
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case 2: type = BuildingType::Smelter; break;
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case 3: type = BuildingType::Assembler; break;
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case 4: type = BuildingType::Shipyard; break;
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case 5: type = BuildingType::SalvageBay; break;
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case 6: type = BuildingType::ReprocessingPlant; break;
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}
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}
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if (type.has_value())
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{
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<BuildHotkeyPressedEvent>(*type));
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return;
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}
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}
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switch (event->key())
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{
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case Qt::Key_Space:
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@@ -2379,25 +2341,11 @@ void GameWorldView::keyPressEvent(QKeyEvent* event)
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else if (m_blueprintMode.has_value()) { exitBlueprintMode(); }
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else { toggleDeconstructMode(); }
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break;
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case Qt::Key_T:
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// Request a temporary blueprint from the current selection (REQ-UI-BLUEPRINT-TEMP).
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// The BlueprintPanel owns the selection and blueprint-capture logic; it decides
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// whether anything placeable is selected and drives placement mode from there.
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<TemporaryBlueprintRequestedEvent>());
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break;
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case Qt::Key_Escape:
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<EscapeMenuRequestedEvent>());
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break;
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case Qt::Key_F3:
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m_debugDraw = !m_debugDraw;
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<DebugDrawToggledEvent>(m_debugDraw));
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break;
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case Qt::Key_F4:
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EventManager::getInstance()->addEvent(std::make_shared<TracePrintRequestedEvent>());
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break;
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default:
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QOpenGLWidget::keyPressEvent(event);
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break;
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