Add T hotkey for temporary blueprint from selection
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@@ -56,6 +56,7 @@
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#include "EscapeMenuRequestedEvent.h"
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#include "TracePrintRequestedEvent.h"
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#include "BuildHotkeyPressedEvent.h"
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#include "TemporaryBlueprintRequestedEvent.h"
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#include "BossWaveUpdatedEvent.h"
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#include "BuilderModeExitedEvent.h"
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#include "BlueprintModeExitedEvent.h"
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@@ -1582,6 +1583,13 @@ void GameWorldView::keyPressEvent(QKeyEvent* event)
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else if (m_blueprintMode.has_value()) { exitBlueprintMode(); }
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else { toggleDemolishMode(); }
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break;
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case Qt::Key_T:
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// Request a temporary blueprint from the current selection (REQ-UI-BLUEPRINT-TEMP).
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// The BlueprintPanel owns the selection and blueprint-capture logic; it decides
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// whether anything placeable is selected and drives placement mode from there.
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<TemporaryBlueprintRequestedEvent>());
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break;
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case Qt::Key_Escape:
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<EscapeMenuRequestedEvent>());
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