show total time in balancing target arenas
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@@ -59,6 +59,9 @@ struct ArenaStatus
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TeamStatus teams[2];
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bool finished = false;
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int winnerTeam = -1; // 0 or 1 when finished; -1 while running
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// Game time the fight has lasted (simulated ticks * fixed tick duration).
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// Meaningful once finished; the battle duration shown for completed runs.
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double durationSeconds = 0.0;
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};
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class ArenaSimulation
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